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TheDeugd

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Everything posted by TheDeugd

  1. Changing a username is not possible at this moment unfortunately.
  2. Nice prints! Did you know you can also share print details in a little info card?
  3. TheDeugd

    New print

    Version 1.0

    7 downloads

    New print
  4. You're welcome! We fixed that today and also the edit profile / change settings bug. Users are now able to change settings and edit their profile again.
  5. Issue found, in Safari it somehow strips the #unread marker out of the URL. Will have that fixed as soon as possible.
  6. You're welcome thanks to community feedback we were able to improve it.
  7. @reibuehl, fixed your username for you We continue to look into the email issues.
  8. #1 noted, #2, could you make a screenshot to show what you mean? If album uploads still aren't working, please email @SandervG directly with the screenshot
  9. Hi @jonnybischof @ultiarjan @blizz @coen @titus and others, Our apologies for the inconvenience caused by the email sent out with a link to one of our development sites. While we were testing (one of many) new functionalities a few emails were sent out to approximately 30 users. This should not have happened. @sandervG will send an email following the notification. The good news of this all is that this week we will start beta testing and next week we will go live with several awesome improvements (including email notifications). Stay tuned!
  10. Thank you for giving us valuable feedback. Could you explain in a bit more detail what's wrong with mobile use? For example which mobile you use and which browser, and which pages are not working properly? Thanks for the help
  11. Some really nice features are coming up real soon, and after that we will continue to develop new features based on user feedback
  12. Just a test... @c-ernst @skinny_kid @swordriff, tagging users with a special character in its username will be fixed in the upcoming update.
  13. Coming up quite soon stay tuned for updates.
  14. Sorry for the late reply @titus, but that's a known bug we'll fix soon.
  15. This doesn't work? https://ultimaker.com/en/community?sorting=latest I also made a (somewhat buggy) script to keep track of topics you've read at the bottom of this page: https://ultimaker.com/en/community/view/11734-general-forum-feedback?page=53 And an official option is coming soon @jameshs see this topic.
  16. Have you double checked that topics that you follow end up in my profile > following? And have you checked the bell icon in the menu bar for notifications? These notifications seem to work fine on my end, I got a notification from you actually because I'm following this topic. If you're talking about email notifications, that's something that isn't there yet. We're working on that right now to launch soon.
  17. True! But no worries, we're working hard right now to create the necessary improvements we talked about in this topic.
  18. Hi everyone, Today we've released Cura 15.06.02 with a host of fixes and improvements. Release notes: Loading of models has been improved and should load as fast as before. When changing setting visibility in the configuration dialog, we now also display tooltips that describe what the settings do. On Windows, you can now load larger models. We've tweaked memory usage in this release, however a more structural solution will be implemented in a future release. It's now possible to remove machines that were added during the current session. A notification is displayed when the mesh file fails to load. The progress bar used to stay there, but now we're displaying a notification that the file failed to load. We've made sure that USB printing and firmware updates work on all supported platforms. Cura now processes layer data only when the layer view is active. This helps with improved responsiveness in normal view when dealing with large models. This problem still occurs in the layer view and needs more analysis before this issue can be solved. Cura displays the current layer number in the layer view. When a user chooses an infill amount of 0, the object will print hollow. The Cura engine would crash when selecting raft as platform adhesion. This has been fixed. Wire printing would crash the Cura engine when selected. This has been fixed. The "reload all" context menu works again. The build plate state will now reset properly when the build plate is cleared. We've added a crash handler so uncaught exceptions are properly handled. Instead of getting an unhelpful dialog referring to a file that does not exist, we properly catch errors and provide some guidance on how to report them.
  19. Hi everyone, Today we've released Cura 15.06.02 with a host of fixes and improvements. Release notes: Loading of models has been improved and should load as fast as before. When changing setting visibility in the configuration dialog, we now also display tooltips that describe what the settings do. On Windows, you can now load larger models. We've tweaked memory usage in this release, however a more structural solution will be implemented in a future release. It's now possible to remove machines that were added during the current session. A notification is displayed when the mesh file fails to load. The progress bar used to stay there, but now we're displaying a notification that the file failed to load. We've made sure that USB printing and firmware updates work on all supported platforms. Cura now processes layer data only when the layer view is active. This helps with improved responsiveness in normal view when dealing with large models. This problem still occurs in the layer view and needs more analysis before this issue can be solved. Cura displays the current layer number in the layer view. When a user chooses an infill amount of 0, the object will print hollow. The Cura engine would crash when selecting raft as platform adhesion. This has been fixed. Wire printing would crash the Cura engine when selected. This has been fixed. The "reload all" context menu works again. The build plate state will now reset properly when the build plate is cleared. We've added a crash handler so uncaught exceptions are properly handled. Instead of getting an unhelpful dialog referring to a file that does not exist, we properly catch errors and provide some guidance on how to report them.
  20. @TheDeugd @SandervG I think you should consider Robert idea ... We are, and we're thinking of a few more things. Definitely! We've been collecting a lot of feedback for a while now, listening, talking, talking with some community members in private. We've made a huge collections of things to work on which you can read here. We're working hard right now to develop these. In the months of July and August you will find a host of new features online.
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