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markw

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  • 3D printer
    Ultimaker 2 (Ext
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  1. Hi Carlo, Thanks for the quick response. Your suggestion is probably safer all around. Don't need to short anything out. 🙂 I'll shut the power off and manually raise the bed. Cheers, Mark
  2. I'm trying to replace the temp sensor on my UM2, and step 7 says to raise the bed. The problem is I can't get past the "ERROR-STOPPED: Temp Sensor" message to access the controls. Is it possible to force my way past this error message so I can raise the bed? Thanks, Mark
  3. The tooltips that pop up to the left of the settings pane load really slow and I don't need them anyway. Is there a way to disable them? Thanks Mark
  4. That is awesome! Atlas was always my favorite mech. Go big, or go home. Cheers, Mark
  5. Thanks Skint, I had http://www.infinitythegame.com/infinity/en/in mind, but it would work for any 25-28mm SciFi or modern ops style miniature game. I've seen a few Catan board pieces (on Thingiverse I think) that looked pretty cool. I don't play it myself, but I have other board games that could use some custom pieces. So many prints...so little time. Luckily my wife likes the idea of 3D printing. She even joked about getting another UM2 so we don't fight over this one. Cheers, Mark
  6. Hi All, Here are some photos of what I've been up to since getting my UM2 on Thursday. This is the start of some SciFi gaming terrain I've been modeling. Not liking the blue filament. I have some blue-grey ColorFabb ready to go, but I thought I would continue to work out any kinks with the included roll of blue. Everything here was modeled in Sketchup and printed at .15mm layer thickness. Only 2 issues so far: The cooling fans disconnected in shipping. Fixed. Had one incident of filament grinding on a model that required lots of rapid retracts. Will watch closely from now on. It takes a village... The habitat with front and back panels, and power generator. Those large feet are for a landing pad I've yet to print. The small feet are for the habitat module. More detail on the habitat module. Only 2 issues so far: The cooling fans disconnected in shipping. Fixed. Had one incident of filament grinding on a model that required lots of rapid retracts. Will watch closely from now on. Cheers, Mark
  7. Ooh, look what arrived today! I know what I'm doing this weekend. I've been modeling miniature wargame terrain like a madman. Should have enough to keep me out of trouble for a few weeks. :cool: Ordered on 1/31
  8. A belated thanks to both of you. @gr5 - I'm looking into Sculptris and Mudbox for organics. They're both free for personal use. I did start using DSM today, and I think it will work well for mechanical designs. It has some really nice features that have already allowed me to design some parts I couldn't do in Sketchup or Maya. :ugeek: I'm limited to using it during lunches or after work in my office as I don't have a Windows machine at home, but so far it's time well spent. @Ian - I really want to try woodfill, but it's a little expensive. I think I'll cut my teeth on basic PLA. :-P As for mechanical design software, I'm looking at Autodesk Fusion 360, since it's free and runs on a Mac. Cheers, Mark
  9. Hi Ian, I did these in Sketchup, although I started the process with Maya. I found Sketchup is better than Maya for architectural models, but I would still do organic objects in Maya. The biggest challenge was making sure the objects were manifold. Sketchup (free version) has no way of repairing holes in geometry, and will only identify flipped normals. I tried cleaning them up in Maya, but I still had issues. NetFabb seems to have solved this issue for now, but I don't want to rely on software to clean the models. To that end, I've had to change my approach to modeling, since Maya is very forgiving of non-manifold objects. :???: If you have any resources you can point me to, that would be greatly appreciated. I'm also open to learning new software. Thanks, Mark
  10. Thanks gr5. I have been practicing a bit with Cura. I even use it on models I print on our Rep2. Cura has some nice features missing in Makerware. It's still been a bit of a learning curve. I've done quite a lot of 3D modeling, but not for printing. A whole new set of things to watch for Cheers, Mark
  11. Hi Everyone, I just ordered my UM2 a couple of weeks ago, so I'm (im)patiently waiting for it to arrive. I'm guessing around mid-April. In the mean time, I've uploaded a few models to https://www.youmagine.com/designs/28mm-row-house. Enjoy. I haven't had a chance to print these yet, but I'm going to try to print the ground floor at work tomorrow on our Rep2. I did clean them up in NetFabb, so they *should* print OK. Here's a preview of all five modular pieces as they would look when stacked. Cheers, Mark
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