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goop

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  1. Well, despite what must be hundreds of hours on youtube and pages of PDF's I am still only "close". Have tried blender but so many conflicting tutorials, it seems there are about a hundred ways of doing it but I can only get "nearly there". Considering all I want is a "bit of texture" i.e slate, brick, sandstone, corrugated sheet on a flat bit of plastic, it seems to be incredibly difficult. I am still convinced that there is a way that is relativity simple. Blender is as close as I have got. Crazybump is brilliant but still struggling to apply it successfully. Flat projections, decals, uv unwraps, wraps, the lot....... Dreading having to go the slow way and extrude each brick/slate/stone etc in sketchup but in all honesty - I would probably have done it by now and not ended up having to learn how to animate a flag with a "wind" force in blender! :-) :-P
  2. Thanks. I know the roof file has errors - I haven't bothered to sort it yet as I do't want to spend time on a mesh that may not work so please bear with me! It's the displacement principle I am struggling with. Here are the two "un-modified" files I am working with. Thanks David https://dl.dropboxusercontent.com/u/5866941/roofslate.bmp https://dl.dropboxusercontent.com/u/5866941/Building%20Roof.amf
  3. Soooooo nearly there! I have spent the days since @nick Foley response, reading watching and trying to get this right. After trying Rhino without much luck and almost every version of 3d software, plugins etc I am definitely going in the right direction and almost, really almost, there but cannot find anything that gets me "there". I have had most success with importing an stl to BLENDER, adding a material and a displacement. I know my remaining problem is size/pixel/subdivision/tile related but can't relate one with another and so am ending up with the image below, which is as close as I am getting. Can anybody point me in the right direction for fine tuning please. https://www.dropbox.com/s/42pwm5xmxfalahl/btd.JPG I am getting fantastic UM prints of what I am managing to displave, so am really very close. Oh, the image I am using is a bmo of roof tiles.
  4. Thank you. That was what I was looking for! One word made ALL the difference. Have been watching tutorials and reading, not having much success yet but getting there. Thanks Nick.
  5. Hi All. Am having lots of success with printing now. Thanks for previous assistance. On some shapes (some complax buildings for example) it is producing better results by printing in parts and then assembling like an Airfix type kit. Doing it this way, I thought I could then add some fine "texture", for example brick or stone. I am sure there must be info on it but Im drowning in google search results! I have downloaded trials, evaluations, watched hours of Youtubes but still struggling. For example, I can add a texture in Rhino or Photoshop CC and it renders fine but I do realise the difference between "rendering" a texture and printing it. I have experimented using jpg images of walls and then "pastry cutting the wall shape" and window holes and printing it which sort of works but I am convinced I am missing something basic which should make this simple. I have uploaded to dropbox 2 files. 1) The gcode for a successfully printed "wall" but without texture 2) A Cura screen grab of a part on the build plate. Again successful but untextured. This is enabling me to make brilliant small building, quickly and successfully but roof tiles/stone walls/brick walls would take it into another level Thanks https://dl.dropboxusercontent.com/u/5866941/Wall%20grab.JPG https://dl.dropboxusercontent.com/u/5866941/wall.gcode
  6. This is just one of the iterations - Most have been solids, and the results just as poor. It is the "inconsistent" results I am struggling with. When the model was one solid shape, it would print almost fine and a second print would be totally different. I am wondering whether that getting shape and form to a 20mm x10mmx10mm "lump" is beyond the capability. of the U2 (consistently) though from what I have seen, in some of my results it is more than capable. Will persevere! :-)
  7. Hi. Thanks for you patience with me! I have progressed and then taken steps back. The print quality of what does print is fantastic but (in this example) it leaves the roof (90%) off. I am sure I am missing something really obvious but im going around in circles now! https://dl.dropboxusercontent.com/u/5866941/pajero%20body%20only%20from%20meshlab.gcode https://dl.dropboxusercontent.com/u/5866941/pajero%20body%20only%20from%20meshlab.stl Really appreciate any help. Even if it is to point out why I am an idiot for not seeing the obvious! Thanks David
  8. That's what I thought, have tried it without any checked, That's why I put "irrespective of "fix horrible" settings" . Now I sometimes get "open" holes for windows BUT it has now decided it isnt going to print any "tops" The worst thing is, it doesn't appear to be consistent. A second print at the same settings will produce different results. David
  9. Had U2 for about 5 days. Started off very well. Print quality exceptional. I have done something though and I have been reading so much I have gone word-blind and it is obviously me missing something. The more I look, the less I see! Things look great in Cura standard view (a wall with windows in is just that, a wall with holes in) but as loon as I look at the layers, - window holes are blocked up (irrespective of "fix horrible" settings and support settings) I'm missing a setting somewhere but not seeing it. Any suggestions? Thanks
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