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brumbaer

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  1. Here is a object that made use of that feature. There is a basic shape underneath all those tiles. The tiles are placed on the center of the polygons of that basic shape, the type of tile, orientation, position and scale randomized by a small margin. If I change the shape the tiles will automatically rearrange themselves making changes very simple.
  2. Cinema 4D is able to do things like that. There is a MoCloner Object. It does the usual stuff like arranging objects in an array, sphere circle and such. But it also has the option to put objects onto surfaces. It will put the object at every vertex or quad of the surface. You can use more than one object to choose from sequentially or randomly. This would look like this: In addition you can use effectors to move or rotate the objects by value or randomly. In this case to objects are put on all surfaces of the cylinder, but you can restrict it to any set of quads. [edit] mixed up th
  3. Usually I use my 3D printer for miniatures and terrain for a SciFi game in scale 1/300. That's a man height of about 6mm. Mostly I use an B9Creator for the stuff, but bought an Ultimaker 2 for objects "larger" than the B9's build space and to free the B9 from "simple tasks". Please note that's not meant to be degrading. It's just for the purpose of printing 1/300 scale models the B9 is better suited, but for other things the UM2 wins hands down. I didn't have too high hopes for the print quality in such a small scale, but was positively surprised. The rocks in the background were inspired
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