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xyzworkshop

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  1. HI Guys, I'm trying to do a little project and was wondering if you guys have any tips or ideas on how i could extract geometry from an object using an alpha map. For example say a Ming Vase, how could i seperate the geometry of the white bits and the blue bits? I found a tutorial on zbrush, but i'm hopeless in zbrush. Any ideas if you can do this sort of thing using 3dmax, rhino, meshmixer, fusion360 etc?
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