The concept behind this is to allow the building of both the globe puzzle, the planet and asteroid models from modular kit elements. This would allow every maker of the final object to arrive at their own unique outcome.
In addition to the fairly generic biomes show 'hero' tiles would add a variety of multi-tile (combination of A's and B's) shapes to puzzle over and increase the verity of the world. Tiles may have variations including cities, industry and so on.
As a hook, I thought it would be kind of cool if this worked as part of a fairly simple board game, settlers ish, free rules and data files for models - just print them off and away you go.
This was to be a running them through all of the hero elements, every page has a different 'game' and set of stuff to grab.
Although the diagram lists magnets as the method to ensure tiles adhere to one another a pinning system would also work.
The concept of modularity was also meant to apply to many of the other hero elements (modular space craft, buildings, animals/aliens/space men - and so on.
Eventually entire range of models and core mechanics from the games from each page could be used to play a larger more complex 'master' game. Arzad?
Art style wise I would like to retain somewhat hard polygon edges for non-organic solids (extruded steps) but utilize soft shapes for organic/soft components (flora, fauna, snow, sand, water), this juxtaposition can help the view to read the tile more easily.
Edited to add second page and type correct.