Hi,
I'm currently building a helmet model to be printed out by a friend with an Ultimaker 2 (we went halves on it)
It's an organic shape, so there aren't any really obvious joins where it could be separated, and it's much larger than the build volume.
I've seen a few articles about chopping things up, Makerbot applying for a patent, plugins for Autocad/Inventor.
I just wondered what the options are for prepping the model so that it can be printed in pieces and glued together.
It's being built in 3DS Max as a poly model, then subdivided - it's easy to chop into cubes but I wondered if there are any better solutions for doing this.
I'm thinking split down the middle for starters - I think the discs on either side could be printed separately so they don't have seams...
For the rest, I'm just wondering if it's better to try to follow some of the curves/edge loops when splitting it up, or just dice it in straight lines. (Link to concept art below)
Thanks,
Steve
http://www.2000ad.org/images/artwork/stronty_face2_screen.jpg