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sinusoid

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Everything posted by sinusoid

  1. Hey, I'm open for freelancing. It's few months later, but I see this thread pinned still, so I'm submitting. I use (and teach) Blender, I can do cad, hardsurface and softbody. I've got solid background in analog drawing and sculpting, but switched to digital tools 3 years ago. I'm 3d printing stuff at a local hackerspace using Lulzbot AO-101 and Prime 3d for over a year now, mostly mechanical designs. As for portfolio: Blender Artists threads here: http://blenderartists.org/forum/showthread.php?310680-BlenderCookie-Robot-Contest-WIP-thread http://blenderartists.org/forum/showthread.php?313901-snsd-sketchbook Also works from recent contest in album I can issue EU VAT invoices.
  2. Sorry for twopost, but to have everything in one message, here are the forum links to my submissions: The spoolholder: http://umforum.ultimaker.com/index.php?/topic/8880-ultimaker-hero-design-contest/page-3&do=findComment&comment=87925 High hat or Set of Buildings: http://umforum.ultimaker.com/index.php?/topic/8880-ultimaker-hero-design-contest/page-4&do=findComment&comment=87969 Wheels for sticks: http://umforum.ultimaker.com/index.php?/topic/8880-ultimaker-hero-design-contest/page-4&do=findComment&comment=88276
  3. Motive systems I decided to expand the concept of 'stick wheels'a little further. Since kids in preschools perform a lot of works using pre-made elements, manufactured mostly through 2d printing methods (they enable kids to build precise motoric skills and hand-eye coordination as they do a lot of cutting, painting, assembling things, etc), I decided to design the elements in a way that can be incorporated in the teaching process. Below elements can be glued to models using ordinary non-toxic glue used in preschools in wholesale quantities. (I think it's vinyl-based. Water soluble until dried, can dry in large volumes with little shrinkage, has very good adhesive and mechanic properties) I try to never underestimate a child's ability to intuitively understand things, yet my kids always surprise me. So I decided to design systems that are fairly complex in mechanism of action, but easy to print and to use. Things that can be fun, but that will also tickle kid's imaginations. 1. The wheel. We have a lot of wheel types and suspension systems that can be designed and easily printed in 3d. Below is a double wishbone suspension with a hubless wheel. Note: all the suspension elements can be printed as living hinges, eliminating need for axially turning elements and assembly. The rim itself is essentailly an external ring of a roller bearing. No need for a ball bearing here. and a cutoff image to show the internals. This element will 'just work', so can be used as a toy element (a fairly sturdy one if we use a living hinge), but it will also teach the children about motion and mechanics through painless osmosis 2. The wing Now this is something more advanced, that could be used later in the education, or with parent supervision. A wing with flaps and a screw to tighten them in desired position. Can still be glued to objects, and the settable flaps will allow to them to fly even with heavily asymmetrical shapes. Set should also include tail wing. Optionally the wings can include a linear guide to move the wings relatively to center of mass, and can be connected to model via ball hinge (tightened with same screw) to change the geometry of the wing in any desirable axis. flaps are settable: and wings can be used for asymmetrical shapes: 3. The buoy Edit: I didn't like the initial design much, since it's purpose wasn't clear. Updated with redesigned version. If you've ever been a child, you know how it feels when your new huge ship you assembled yourself from a construction toy set (think Lego or Cobi) does not float on water. Well, there is a ship design paradigm that comes to the rescue! It's called SWATH: Small-waterplane-area twin hull. Essentially, you take two submarines, give them huge fins, and place a platform on top. The bottoms of these designs are filled with water. Several of these can be attached to any object to make it float. The elements on top are made to increase gluing area. This design makes it capable of storing an engine inside (either electric or wound-up). They can also have canals inside instead, connected with pipes. When water or air is blown into one central pipe, the modules exhaust it on the back, providing propulsion for the ship
  4. YES :mrgreen: Sorry, I had to XD This is almost like looting outdated patents :rolleyes: Is the deadline today midnight, or tomorrow?
  5. The High Hat or A Set of Buildings This is intended as an alternate concept for the high hat image, that accentuates Ultimaker 2 Extended's capability to print large things. It can also be used as a variation on the Set of Buildings image. It's a city/building that folds out telescopically several times it's height and locks into place. I've chosen a building, because high volume 3d printers are preferred by architects for visualizing their designs. The design is simplified to display mechanism of action. When executed properly, it shouldn't show borders between modules. A variant described in the sketch image also mentions a 'matrioshka-style' building. Essentially, we print several buildings in one go, each inside the other, that are then removed from the build plate and can form a small city. Design can be executed as a visual aid in teaching of history of architecture, can show evolution of styles (from Byzantine to Neoclassicism for instance.) HIstorical styles are 3d printer friendly due to types of constructions and load-bearing elements used in those times. Plus, we get awesome styles made to impress - think flamboyant gothic or rococo, or the styles of Art Nouveau - especially that of Antonio Gaudi, whose style begs for use of 3d printing.
  6. The spoolholder. Rough sketches, as per request. Around 30 min per image/model. Rod is supported by a character, or two characters. Allows for a narrative through dynamic poses and interaction between characters and the spools. Optionally, the characters can lead the filament out of the spool through interaction (notice the spaghetti dragon ) more images in album software used is Blender and Krita
  7. Well, this is a good occasion to stop lurking. I'm eyeing Ultimaker affectionately from across Germany for quite some time now, and won't pass up on such a contest I think this is purposeful, sketches are required from us at this stage. I'm working on mine for a few days now. I think there's gonna be a flood of submissions towards the end, the thread has over 2.5K views. It's usually like that. Hey, I was worried a bit about that initial plot. All those sad critters, working on multi-axis CNCs and automated lathes... Brilliant work, this is going to be hard to match! Looks like you'll have to support it in a few places, but overall looks very printable. Great to see ksn-arts in this thread too, and anxiously waiting for Trobok's submission! May the best person win!
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