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Simon-Fuel3D

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Everything posted by Simon-Fuel3D

  1. Hi forgive me I don't want to take over this post but to quickly answer the two questions Why is the stitching in the paid only version and how is this stiching any better than say cloudcompare / meshlab / PCL? Stitching is a paid for option, we felt that many users would already have some method of stitching so rather than charge everyone for something they may not need we felt it better to make it optional. Our Stitching solution differs from the existing products on the market primarily due to its simplicity and automated nature. Is the software also capable of only outputting a normal map so people can experiment with using a different system (say a structured light system, kinect one, project tango) for the 3D depth scaffolding? When saving out obj or ply file format it is possible to save out normals
  2. Hi We recognise that we are late with this detail and the team is in the final throes of clarifying features and pricing. SCANIFY will always come with free software and we expect that the free Fuel3D Studio Starter will provide the ability to capture and view models in multiple modes including full color, monocolor, wireframe and topographical. Studio Starter will also include tools to light, crop and export your full color 3D scans to popular file formats such as .STL, .OBJ and .PLY. Our thinking is that the free version of Fuel3D Studio will be ideally suited for advanced 3D professionals, who already utilize high end 3D software packages and do not require any additional features to help them process or manipulate their scans. However exporting for simple 3D printing will probably (note probably) also be included. We are planning that up to 5 individuals will be able to download the free software per single SCANIFY device. Stitching: whereby users can combine up to six scans to create a single model from multiple scans; and Automated registration: enabling the automatic alignment of multiple scans will probably be features of the paid-for versions of Fuel3D Studio. Like I said, we’re still working on this and promise to revert to the group as soon as we are able.
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