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Everything posted by kmanstudios

  1. Now that you mention it..... Duhhhh, silly me. Good catch mate 🙂 After?
  2. I am tagging @geert_2 since, if I remember correctly, has experience with this.
  3. OkeeDokee. Mold making can be tricky in some cases. I wanted to make sure that was the case before I went nuts replying. I really suggest you do real research (Youtube is great in this case) to see some of those issues that I see no matter how you turn it. This thing has tons of what is called 'undercuts' that would require multi-part mold. And then techniques such as printing a positive and then casting a soft material such as soft silicon in/around it to make the final negative to cast your soap. And, then, depending on aesthetics, there are things that you can do to
  4. Why is that link to a sample of a bulldog? Is the soap to look like the bulldog?
  5. Ahhhh, sketchup bites another person in the patootie. Glad you got it sussed out :)
  6. Yeah, that model is seriously messed up. Here is what 3DS Max's STL checker says: 1,425 errors and they are all Open edges. That would be what is call a non-manifold object. Cura is attempting to close the holes by connecting those open edges. I am going to venture that this model was made in sketchup. Or even downloaded. Keep in mind that while downloaded models are free, they are messed up many times. If you made it, I would suggest a program that would create a watertight or manifold object. All edges welded and all vertices welded.
  7. Looking at the video, I will have to echo this comment. You can hear the motors trying to still get the filament to move at full load speed when it has already entered the nozzle. You can see it slow down as it grinds a bit. The biggest problem with this is that while it may still feed, the grinding will create parts of the filament that are pushed outwards and create filament friction from even the smallest amount that increased the effective diameter. And, even if you do not load it far enough to engage the nozzle fully when the motor slows down to 'feeding spee
  8. The pens you linked to look good. I would try to guestimate the comfort of the build from the pics. 3Doodler is a brand name and not to be confused when other pens use terms like '3D Doodler'. 3Doodler is the brand that only uses the straight filament. As for filaments, well any 1.75, coiled or not, from any source will work.
  9. I have 3D Pens. So, with experience in hand this is what I can say: No, you will not get a 'good' print as defined by clean edges and such. But to me, this is a bit like stating the differences between using a paintbrush in a very traditional way and splattering paint. Neither one is better than the other, just what is the goal? Perfect for welding parts together as long as it is ABS or PLA Perfect for smoothing over or filling holes Absolutely perfect for very organic things like the vines and roots in some of my prints (The bats and other diorama type of things)
  10. Puhleazeeeeee......my life is nothing BUT a weird set of inconsistencies like that. 😂 But, Printed Solid and 3D Universe are out though...... and, yer welcome 🙂
  11. Here you go: https://www.matterhackers.com/store/l/ultimaker-print-core-aa/sk/M7YUTWSY
  12. ❤️ Yeah, I have a hard time reading intent (even in real life), so I really appreciate that 🙂 @ahoeben strikes again 👍
  13. I was just mentioning this to reinforce the notion, no other reason. Then, this is of note for team ultimaker Wow...a bit snippy in that as I get that you said things, but just tried to offer a holistic approach as my experience dictates. It is rarely just one thing such as my experience with the 'non' touching thing. As for 'printing in mid air' I see the support going all the way to the base on the right hand image. Or, am I looking at the wrong image, because everything else looks like it is settled on some sort of edge. Also, have you just tried th
  14. And it appears that the new version of Blender will be a bit easier to use with improved UI philosophy: https://youtu.be/lPVpg4_POww
  15. There is also Bforartists: https://www.bforartists.de/ Comparative video here: https://youtu.be/zSbxfYF7rIY
  16. Blender is an all 'round polygonal modeler with both organic and mechanical properties built in. There are some incredible plugins that can be purchased (minor costs) that greatly extend the capabilities of Blender. HardOps is amazing. masterxeon1001 knocks this outta the ballpark: And there are architecture tools (Just load this and let it autoplay through until you are bored: There are tones of tools to do a lot of things. But, be warned, Blender is not an easy tool to use. Powerful but really difficult to learn. A bit laid
  17. What are your overhang settings? That will greatly influence how much, and where, supports are added. And, then there is the support's horizontal expansion. This will greatly influence other aspects of the support structure. As or the support not touching, I am going to venture that is a limitation of the graphical representation. I have seen that on my slices and not had an issue with contact in the actual print.
  18. My guess is that it depends on where you are. Here in the US, there is no shortage. Where are you? I would think supply lines would vary country by country and you just got shorted on luck at the moment. As for being phased out, I would doubt it as it is part of the UM3 and S5 series required parts. And, although expensive, a really nice piece of engineering that solves a lot of issues.
  19. If I am correct (it has been a bit of time) I have used it just fine in 3.6 and 4.0.
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