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kmanstudios

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Everything posted by kmanstudios

  1. I have 3D Pens. So, with experience in hand this is what I can say: No, you will not get a 'good' print as defined by clean edges and such. But to me, this is a bit like stating the differences between using a paintbrush in a very traditional way and splattering paint. Neither one is better than the other, just what is the goal? Perfect for welding parts together as long as it is ABS or PLA Perfect for smoothing over or filling holes Absolutely perfect for very organic things like the vines and roots in some of my prints (The bats and other diorama type of things) Be careful which one you buy. The 3Doodler will only use 'straight' filament. Others will accept the cheap coiled filaments you can get anywhere They all seem to operate off 1.75 mm filament except for the 3Doodler Most of them will now come with a digital readout (Temp and material) as well as more than one control. One control for feeding and the other for speed which is very important I tried 3 different brands and the 3Doodler was my least favorite. This one is nice and I enjoy it: https://www.matterhackers.com/store/l/crafty-pen-3d-printing-pen/sk/M4CKMLXE Take a look at the prints that are part of the slideshow. Those are what I would call 'good prints' so you get an idea of how rough it can be. But for the reasons above, I would say that I have enjoyed my 3D pens (in general).
  2. Puhleazeeeeee......my life is nothing BUT a weird set of inconsistencies like that. 😂 But, Printed Solid and 3D Universe are out though...... and, yer welcome 🙂
  3. Here you go: https://www.matterhackers.com/store/l/ultimaker-print-core-aa/sk/M7YUTWSY
  4. ❤️ Yeah, I have a hard time reading intent (even in real life), so I really appreciate that 🙂 @ahoeben strikes again 👍
  5. I was just mentioning this to reinforce the notion, no other reason. Then, this is of note for team ultimaker Wow...a bit snippy in that as I get that you said things, but just tried to offer a holistic approach as my experience dictates. It is rarely just one thing such as my experience with the 'non' touching thing. As for 'printing in mid air' I see the support going all the way to the base on the right hand image. Or, am I looking at the wrong image, because everything else looks like it is settled on some sort of edge. Also, have you just tried the support blocker?
  6. And it appears that the new version of Blender will be a bit easier to use with improved UI philosophy: https://youtu.be/lPVpg4_POww
  7. There is also Bforartists: https://www.bforartists.de/ Comparative video here: https://youtu.be/zSbxfYF7rIY
  8. Blender is an all 'round polygonal modeler with both organic and mechanical properties built in. There are some incredible plugins that can be purchased (minor costs) that greatly extend the capabilities of Blender. HardOps is amazing. masterxeon1001 knocks this outta the ballpark: And there are architecture tools (Just load this and let it autoplay through until you are bored: There are tones of tools to do a lot of things. But, be warned, Blender is not an easy tool to use. Powerful but really difficult to learn. A bit laid up from surgery and cannot print at this time (Physical limitations and such), so, this may be when I need to buckle down and learn it. I actually purchased hardops a while back based on how clean it appears to do boolean style operations as well as all the other built in tool. There is no shortage of addeons for Blender. Some for free, some for a decent amount of money. Nothing too extravagant.
  9. What are your overhang settings? That will greatly influence how much, and where, supports are added. And, then there is the support's horizontal expansion. This will greatly influence other aspects of the support structure. As or the support not touching, I am going to venture that is a limitation of the graphical representation. I have seen that on my slices and not had an issue with contact in the actual print.
  10. My guess is that it depends on where you are. Here in the US, there is no shortage. Where are you? I would think supply lines would vary country by country and you just got shorted on luck at the moment. As for being phased out, I would doubt it as it is part of the UM3 and S5 series required parts. And, although expensive, a really nice piece of engineering that solves a lot of issues.
  11. If I am correct (it has been a bit of time) I have used it just fine in 3.6 and 4.0.
  12. T-Glase is one of my favorite filaments for transparencies.
  13. What about people that are having some success, but no real understanding of why? Or, why things can go sideways when it always worked before? And, I really hope there is something about what all these crazy terms mean......
  14. Seems to me that the texture (which would not just sit on the surface) would have some affect on the sound much the same way different woods with different grain patterns/densities shape an instument's sound. I can see where different infill patterns, densities, varying densities, etc. can also affect the sound. This would also go for different cavities and such
  15. If it is not melted together as one piece of filament, it will not retract the loose end. It will push it just fine, but not pull it. I know. I tried. It sucked......
  16. Have you taken the feeder off and cleaned it out? Grinding may have made it to where it no longer grips if the knurled wheel is fouled with filament dust. Have you taken the bowden tube off and cleaned it out to make sure there is not dust in it to help create more friction? Have you considered that you may need to increase the feeder tension just a slight bit? Do the above first, then try to increase the feeder tension.
  17. Kinda curious which filament is causing this. Would it be PVA based filaments?
  18. A screenshot of what you are seeing is important as there are several grey areas that you could be referring to that are normal.
  19. If you are looking for mass production, FDM, or really, any 3D printing will not compete with it. One offs, prototypes, jigs and fixtures, specialty items that can command a higher than normal price, etc. But not mass production.
  20. I always turn off the snap to buildplate. But there is a trick you can use. Select the models and group them. Then hold CTRL and left click on the modifier and it will let you transform the modifying model into the air as you see fit. It is a good idea to group these models anyway to you can transform them as a unit and not have them lose position should need to adjust their position, rotation or scales anyway.
  21. It is not part of the system. You just bring in a cube or box object to use. It is 'per model' settings and if you have one object selected, no matter how many on the buildplate, you can still get to it.
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