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lesds

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  1. Hi All, New to Cura but old (really old) to GCode. I've got a project that involves what you could call a "Stacked Layer Cake". Essentially, it is a collection of decreasing cylinders on top of each other created in both Blender and TurboCad. I've used both Cura and Slicr3 but they insist on painting in the top / bottom layers of each cylinder instead of optimizing the run and eliminating the internal surfaces. Sort of like this: ------------- |xxxxxxx| ------------- ------------------ |xxxxxxxxxx| ------------------ Instead of this: ------------- |xxxxxxx| |xxxxxxxxxx| ------------------ Any ideas on how to resolve this?
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