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Safety_Lucas

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Everything posted by Safety_Lucas

  1. I found that the problem of pitch and roll being jumpy was fixed by clicking the left button on the space mouse and enabling pan/zoom and rotation in the advanced setting of the 3DConnexion popup! Buttery smooth now. Thank you Burtoogle!
  2. @usshadowop The bulk of the print was at 20 mm/s but walls overhanging 30 degrees or more were scaled by 0.25. So 5 mm/s for the overhangs. The fan speed was 100% all the way through.
  3. I'm trying to print a small tube with only one wall. The wall and nozzle width are both 0.4mm. The print preview shows gaps and sporadic travels and filament deposition. Instead of laying down just a continuous circular line, the nozzle sporadically moves to different places on the circumference, depositing little bits of filament here and there. The travels between layers seem random and inefficient. and ignore me z-seam preference. When printed, the results look like the preview. I have tried toggling my coasting and z-seam alignment settings but neither affected the preview. Does any one kn
  4. I'll run some experiments this weekend to come up with some good maximum speeds for various extreme angles. An equation can be made to model that data.
  5. @Burtoogle, Thank you for the link. I will take a look at those distributions Do you make them yourself? As in, do you write the code for Cura features? The setting is presently handled by multiplying the overall print speed by some decimal amount. I typically print at 40mm/s and scale the overhanging wall speed by 0.25. Overhangs are thus printed at 10mm/s. But I have experimented with higher and lower values from 5mm/s to 15mm/s with predictable results. I would prefer the feature be a function of overhang angle rather than a range of values though as different materials, temperatures, flow
  6. I have had some great success with the experimental "Overhanging Wall Speed" and "Overhanging Wall Angle" features, printing unsupported walls at up to 70° without sagging! I would like a feature where the speed scalar is a function of the overhang angle, rather than a constant value that activates at some threshold angle as it is now. The effect would be that the speed at which overhanging walls are printed varies according to how steep the overhang is.
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