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  1. What I got out of that request is that I might be able to cheat and make z-seams visible by enabling coast. I'll try it later and see what that might look like. Right now I need to get some work done. Simplify3D is delivering better results at the moment. I think I am going to stop messing with Cura and just get parts out the door. I can return to tuning Cura in about three or four days. I guess my main comment with regards to this issue is that the last thing you want is for software to side-swipe you like this on a large print. Not only does it waste a ton of time printing, it launches someone into a potentially days-long research project until finally figuring out what might be going on. I've experienced this kind of thing over ten years ago when our CAM tool (used to generate gcode for machining) lied to us, which resulted in our vertical machining center plunging a 3/4 inch end-mill into a chunk of aluminum at 20,000 RPM. The sound of a 20 HP spindle churning aluminum like it was butter is something that will never leave my brain. Software bug.
  2. Ah, I get it now, thanks. I was thinking about the sliced perimeter of the part (coplanar with the print bed). In that context, if you are inside the perimeter (think single layer tool-path) looking outward the corners look concave. If you are outside looking in, they are convex. That's what I meant by "frame of reference". Now I realize these decision are likely made from the triangulated STL file representation of my SolidWorks models. In that context I can see flat faces, well, not necessarily being absolutely flat as far as the slicer is concerned. This also explains why the same part without taper has no issues. The introduction of taper changed the math. What would be VERY helpful is for CURA to have various view options such that you could quickly inspect z-seam points without having to manually explore a thousand layers. It would be as simple as rendering a single black dot at the z-seam, perhaps with options for transparency of the tool-path graphic. With something like this it would be a very simple matter to turn it on and look to see if any dots exist where we might not want z-seams.
  3. Thanks for doing this. That said, not sure I understand. The first question is: From what frame of reference? Inside the part or outside? And then, of course, there's the fact that the long edges are straight, which means they are not concave/convex, regardless of where we look at them from. Just trying to understand. I am just starting to look at the internals of slicers. At first pass I thought that the seam point selection might have been influenced by infill kind or infill segment end points as they join the inner wall. That was easily debunked by simply eliminating the infill, which changed nothing. Herea's the most important question though: How do I know which approach will produce good parts? I am printing very large parts. Some of them will take upwards of 50 hours print time. I need a way to know the slicer will not introduce these kinds of errors. This seam location issue produces horrible defects across hundreds of layers. Out of the roughly 900 layers of the part that triggered this investigation there might be 100 without visible zits due to seam issues. My only option right now is to use Simplify3D until I can trust Cura to deliver defect-free files. As I said before, I really want to use Cura (even though I own an S3D license), but I can't afford to waste a part to see if the slicer made a mistake. Again, I'd appreciate any and all advise on this front. Thanks.
  4. I'll try this. Thanks. The only issue I would have with this idea is that this small test part I created is a representative portion of a much larger (28 x 16 x 8 inches) highly faceted model. Regrettably I am not able to post that model. I'll try what you suggest and then perhaps I'll create a slightly more complex model to see how the solution might translate, if at all. Thanks again.
  5. Not that it matters...I just ran a quick test using Simplify3D on this part as well as the much larger real part I need to produce. I can't see an equivalent issue. I also printed the small test part and it came out perfect. I would prefer to use Cura. Hopefully someone can figure out what I might be doing wrong.
  6. Here you go. Thanks for looking into this. Z Seam Issue.3mf
  7. I should add that the layer numbers for the start and end of the problem in the 0.4 mm case are double. In other words, the slicer does not start/end lines at corners between approximately layers 40 and 100.
  8. Strange Cura slicer behavior. Starting around layer 20 the slicer decides not to start the lines at the corners and starts moving inwards into the straight line segments. It becomes progressively worse until it reaches approximately layer 50, where it snaps back to starting at the corners. The end result are visible print defects at the intermediate line start/stop locations for about 30 layers. Bumps and zits. This part has a slight taper. I tried a small pyramid (40 x 40 x 40 mm) with sharp, chamfered and even rounded corners. I could not reproduce this behavior. Also works fine with cubes. I also tried it with and without fill and different fill densities. No change. Finally, I experimented with Z Seam Alignment. I tried Manual, Sharpest Corner and Smart Hiding. Nothing would reliably send the seam to the corners for a range of layers roughly between 20 and 50. Video showing z-seam issue The images show the same part before I shortened the non-tapered bottom half of it to just a few mm in order to focus on troubleshooting this issue. The orange part was printed at 0.4 mm on an original Prusa mk3 with the default Cura settings Prusa publishes. The white piece was printed on a custom, super rigid machine with ballscrews for both x and y. It's setup with a 0.8 mm nozzle, Volcano extruder and Bondtech dired (not bowden) drive. Not that it matters (because the issue is visible in the Cura simulator output), this is PLA. I suppose an alternative would be to learn how to tweak settings in order to minimize the bump for the 0.8 mm version. I'd appreciate your help with this as well. Not sure what's going on . Thanks.
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