The_Nonchalant_Shallot
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Posts posted by The_Nonchalant_Shallot
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Now, obviously the most logical answer is internal geometry, but this model has none.
The larger hole is for a power bank, and the smaller for the cord.
I take great care in my models so when something goes wrong, it's quite upsetting. Especially after having spent so long making it.
Hell I even tried netfabb. That didn't work, either. I'll include that file as well. I don't think netfabb actually changed anything.
I just don't understand it. There shouldn't be any reason for that hole to get filled up. In blender, that hole was made by extruding a face downward and then beveling the inside edges. Internal geometry would be impossible with that method.
Normals are all correct too as far as I can tell
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As insulted as I admittedly feel that THAT was the first response... Yes. I did slice it, though it did not matter whether I had sliced it or not. An unsliced model in preview would appear as a translucent grey version of itself.
No, when I say blank, I mean the entire render window was completely white. The render of the printing bed was gone. The grid was gone. The model was gone. Everything was gone, replaced by a white background of nothingness, where the only thing keeping my eyes company on the screen was the UI. Even using Ctrl + A to "select all" did not work, and I know that because if no model is selected, the tool panel on the left is greyed out. It stayed greyed out.
Until I can find a fix for this, or someone else has a fix, I have already reinstalled 4.3
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After slicing my model, I always go to preview to make sure things are doing exactly what I want them to do. After updating to 4.4, preview no longer shows anything in layer view. I can see my model in x-ray view but that is completely useless as it does not show supports or layers or infill.
Can someone tell me why Cura keeps filling this hole?
in UltiMaker Cura
Posted
FACEPALM
Nevermind. I figured out the issue. I had a reference block set to hidden that I absolutely forgot was there, and was exporting the entire scene from blender instead of the selected model.
Ignore this post. I resolved it myself.