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gadg3ts

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  1. When I was working how to do multiple models "one at a time" on my big printer, I read somewhere that Cura works with a priority of "left to right". Might this be the same idea? (I wondered why I was getting replies to this topic, then I realised after logging in that I'd asked the original question! ;) )
  2. I'm having a bit of trouble getting the tree supports to do what I want. At the moment, I can make them about 3-4mm from the model (support X/Y distance) as shown in the screenshot below. However, on printing, there's a tiny bit of stringing between the right hand support tower that is affecting the right hand side of the model, which needs to not happen as I'm printing this for someone else (and they've proven a bit picky about surface finish). So what I want to happen is for the tree support base to start further from the model to prevent this. Then hopefully the support should look more like a 'droopy wizards hat' until it narrows and gets to the stubs at the top of the model. Is such a thing possible? I'm pretty sure I've done it before, but that was a while ago. Thanks, Sean R65_large box hopefully seamless export.3mf
  3. Wonderful. Those instructions helped me figure it out. This might be a quirk of Fusion360, but it took a couple of attempts to get it working as expected. Attempt #1: (in fusion 360) Moved the existing objects (the extrudes for the inlay) into the correct positions and exported them (grouped as a component) as an STL. When I 'merged objects' in Cura, the inlay jumped to the position it was in F360 before I moved it. Attempt #2: Re-extruded the objects for the inlay, *so that they were generated into the positions where they needed to be* (flush with the body they fit into), then exported that as another STL. When added to Cura and again 'merge objects', these now appear in the correct places and so should print in the appropriate colours from the specified extruders (selected before the merge!). (if that helps anyone else later) Thanks, Sean
  4. I had the auto-orientation plugin enabled, so I disabled that (but no change). In Preferences -> General: "Automatically drop models to the build plate" & "Ensure models are kept apart" are both unticked. But when I add new objects to the project, they are appearing at random places (as in X/Y position) in the workspace. (almost as if it really thinks they should not be close to each other) I've been using Cura for a couple of years now, so I don't think I'm doing anything stupid. Is there any way to force objects to insert at 0,0,0 ?
  5. I'm putting together what are basically some coasters with an inlay, and am having two small issues. The STL files are exported from the same Fusion360 model - one is a base and the other the inlay to fit into it. If i open them in MeshMixer, they appear in exactly the right places (so the origins seem correct). However, when I open them in Cura, they don't line up without manual intervention. So i have two questions: 1) Is there a way to get the two models to (hopefully automatically) align as accurately as possible using the origin co-ordinates of the STL? 2) If I merge the objects to rotate them, they seem to rotate 'in place' rather than as a single object. So they become unaligned and I have to move one against the other again. Is it possible to rotate the two objects keeping the same (relative?) positions?.. This is currently with Cura 4.6.0 on Windows. Thanks, Sean
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