Don't these then have a fixed z location?
I guess the idea is still to have a "random" location for the z seam, but just to limit the delta at each layer to reduce time (and oozing).
As an example, I print a number of large, round, objects. This requires a random z seam - otherwise we end up with a vertical "stitching" line that is clearly obvious in the final print. However as the object is quite large, the movement to the new random location takes a significant time. I think the idea of the OP was to reduce this travel while still maintaining the advantage of the random z location.
I would also add to this that from my observations, the random z seam is randomised on every wall line. It would be nice to have an option that all walls on a layer can have the same z location and it's only randomised for each new layer. This would again limit the required travel and would make quite a significant improvement in time for large objects.