Jump to content
3doftom

Best Type of Articulating Action Figure Joints

Recommended Posts

Posted · Best Type of Articulating Action Figure Joints

Hey everyone,

Something that I would like to do down the road is make some articulating toys. I wanted to know what shapes and configurations for joints has worked the best for you, using the Ultimaker/ FDM printing. Best practices when it comes to orientations on the build bed and other considerations.

Thank you for the insight, I'm sure everyone would love to hear about the success and failure stories around these types of designs :)

  • Like 1

Share this post


Link to post
Share on other sites
Posted · Best Type of Articulating Action Figure Joints

I would recommend to get in touch with Aaron, he made Ronin which is fully articulated! (also shown on our homepage)

I can introduce you if you want :)

Share this post


Link to post
Share on other sites
Posted · Best Type of Articulating Action Figure Joints

I would recommend to get in touch with Aaron, he made Ronin which is fully articulated! (also shown on our homepage)

I can introduce you if you want :)

 

Thanks Sander! That would be awesome. I appreciate it. The Ronin model is amazing!

You guys have a huge version of it you take to events, don't you?

Share this post


Link to post
Share on other sites
Posted · Best Type of Articulating Action Figure Joints

No problem!

Yes we do, it is 3 feet tall.

But not as articulated as the smaller one, because it is fully PLA the joints wouldn't have enough force to keep, for example, the arm up.

But, still amazing nonetheless!!

Share this post


Link to post
Share on other sites
Posted · Best Type of Articulating Action Figure Joints

There is no joint that is universally useful. There are ball joints that are pretty good for articulated figures, but that might have too many degrees of freedom. Hinges with dimples in them that allow for click-positioning. Yada yada.

Share this post


Link to post
Share on other sites
Posted · Best Type of Articulating Action Figure Joints

There is no joint that is universally useful. There are ball joints that are pretty good for articulated figures, but that might have too many degrees of freedom. Hinges with dimples in them that allow for click-positioning. Yada yada.

 

Thanks danilius. I'm not necessarily looking for a universal joint. Just looking to learn and share ways that others have found success when designing such models. Best practices when going about this type of design challenge.

Thanks for commenting, please feel free to share more :)

Share this post


Link to post
Share on other sites
Posted (edited) · Best Type of Articulating Action Figure Joints

Here is a balljoint that I made a while back for a mech.

WIP_JOINT_.jpg

IMO, PLA doesn't hold very well onto itself for these types of joints and they tend to loose their grip over time relatively quickly.

But none the less this worked for me for a bit as long as you don't play with it TOO much.

A general rule of thumb for me is, create a separate part for the ball part of the ball joint. Reason being if it's going to break anywhere it's going to be there and you can take it out and replace a small part rather than a large piece.

Larger figures may be easier to make, but this piece in the render is quite small. The ball itself is roughly 0.5cm diameter.

Aaron's ronin is amazing by the way! Played with it in person. Very impressive.

Edited by Guest

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Our picks

    • Ultimaker Cura 4.0 | Stable available!
      Ultimaker Cura 4.0 is mainly focused on the improved user interface and cloud integration.
      As always, we want to collect your user feedback for this release. If there are any improvements you can think of, feel free to mention it here and help us to shape the next release.
      • 16 replies
×
×
  • Create New...

Important Information

Welcome to the Ultimaker Community of 3D printing experts. Visit the following links to read more about our Terms of Use or our Privacy Policy. Thank you!