cloakfiend 995
I'd highly recommend just fixing it manually. Letting any program do stuff automatically to 'FIX' problems with your print may be worth one shot, but you really should just learn to do things right or you will only run into deeper problems further down the line.
3D is not very diffiecult once you understand polygon flow and work with even distribution of polys and keep them under control not pointlessly having too many or too little which also causes print issues. Ideally just get someone to show you the basics in a day and you will be fine. basically if it looks messy, then the polygons are bad. You need to remember cura loves tris rather than quads, so if in doubt convert all your models to tri's. Especially from Maya, i didnt seem to need to do this from Max.
One of the main problems people run into is booleans. (cutting stuff out of stuff and embossing, but this is very easy with 3d as cura doesn't give a damn about normals (cura 15.02.01 anyways not the new cura!) and screwed up polygons, as opposed to animation or serious modelling. So even this is not too difficult. 3D printing lets you get away with alot of bad habits in 3D that noobs will most likely pick up.
Im gonna do a quick tut on 3D scanning cleanup and print in case people want to know a few basics and start doing more advanced stuff.
Recommended Posts
ply2 1
You could download the "old" cura (15.04.2 or so?) and tinker with the "fix horrible" settings in the "expert settings" dialog (first idea: try turning them all OFF except "extensive stitching").
Alternatively you can try minkowski() with your object and a tiny cube in openscad.
Link to post
Share on other sites