so, before the end of the world, I figured a quick update of where things got to -
1) I can now load any .stl files, including damaged ones that meshlab won't load
2) I can slice and create support (simple only) any geometry, including inside-out, non-manifold, intersecting objects (-ve space) and all the other billions of combinations of broken geometry that seems to exist in stl files. no wonder so many slicers just barf at it.
phase 2 took somewhat longer than i expected, but I can now slice (almost correctly, see below) pretty much anything - even Ian's files!
(if you're reading this Ian - what is the difference between checoo and monboo?)
I said almost anything - there are 2 outstanding geometry errors I have no current fix for. I'm hoping they aren't very important in the real world..
1) infinitely thin faces (a face defined as being double sided has 0 thickness) - did you want these to print? or are they 'invisible' ?
2) incredibly thin triangle faces pointing along the z axis - these appear to give rounding errors when exported to stl (may also happen with a very dense mesh) which results in the surface not being watertight. this is no problem in that I can ignore it, but may occasionally give rise to miniature support structures or other anomalies as a side effect.
not too late to throw in your ideas for features - but I'd like to 'freeze' the feature list beginning of next year so the first version is well defined.
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For Fun
I bought it because I don't like upgrading every year... I could afford it so I decided to buy top-of-the-line everything... Including a custom overclocked CPU and watercooling. I mostly only use it for development and slicing for my printer... and email
Cheers,
Troy.
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