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a brand new slicer - does what YOU want?

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On the other hand, I do have progress.

Right now my slicer does:

* Number of outside shells

* Top/bottom skin in a concentric way (as netfabb can do)

* Path order optimization (code works, but needs to be cleaned up)

* Retraction on inter-island travel (this was very easy to add)

I've already done a basic print with it. It has a bunch of flaws, mostly because the sparse infill is missing. On the ToDo list is:

* Sparse infill

* Up/Down-skin line pattern

* Advanced Combing

Oddly enough, then I should have a basic slicer.

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