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GCode Optimization for Stacked Cylinders

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Hi All,

New to Cura but old (really old) to GCode. I've got a project that involves what you could call a "Stacked Layer Cake". Essentially, it is a collection of decreasing cylinders on top of each other created in both Blender and TurboCad.

I've used both Cura and Slicr3 but they insist on painting in the top / bottom layers of each cylinder instead of optimizing the run and eliminating the internal surfaces. Sort of like this:

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|xxxxxxx|

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|xxxxxxxxxx|

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Instead of this:

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|xxxxxxx|

|xxxxxxxxxx|

------------------

Any ideas on how to resolve this?

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