The red you are seeing is not a separately drawn face. Instead it is basically parts of the "underlying" faces that are drawn in another color by a pixel shader.
XRay view does not add faces. That's impossible. Instead, only realize the truth... There is no face.
- 2
Recommended Posts
nallath 1,124
The X-Ray renderer simply counts how many faces it encounters. If it's even, all is well. If it encounters an uneven amount of faces, there is an issue.
It can't actually add them, because it's just a rendering trick. Even if it would add them, it would only work in very few select cases.
Link to post
Share on other sites
searaider2 0
Okay that sort of makes sense.. I guess I am trying to figure out how it goes from there being an issue detected, to the X-Ray view seemingly adding red polygons where there previously were none. The red has to be added somehow right? What sort of tricking is happening?
This is what it looks without the extra bit:
Link to post
Share on other sites