That is pretty awesome. You're a wizard @Bagel-Orb!
Edited by SandervG-
- 1
That is pretty awesome. You're a wizard @Bagel-Orb!
Edited by SandervGI think this is a pretty amazing development. It does not happen often when you are surrounded and exposed to 3D printers and their outputs on a daily basis that you make this 'whooaaaaa' sound, just like when you saw a 3D print(er) for the first time.
Many kudos to @Bagel-orb (
Who is going to give this a try?
What would you like to try/see?
Edited by GuestLooks nice,
Is there a easy document that describes how to install everything to try this?
A correction!
Previously I had written the crushed can was designed by Tim Kuipers - I would like to correct this, it was actually designed and textured by Beerend Groot.
Looks nice,
Is there a easy document that describes how to install everything to try this?
There's not really an easy documentation. Currently you can only run it by compiling the feature_texture_processing_rebased_newer branch of CuraEngine yourself and running it directly from the command line.
Here's an example CuraEngine call:
./texture_processing_build/CuraEngine slice -v -j /home/t.kuipers/Development/Cura/resources/definitions/ultimaker3.def.json -o "output/rhino_good.gcode" -s center_object=1 -s mesh_rotation_matrix="[[1,0,0],[0,0,-1],[0,1,0]]" -s mesh_position_z=-.1 -s infill_line_distance=2 -s infill_pattern=cubic -s gradual_infill_steps=3 -s gradual_infill_step_height=4.8 -s top_layers=8 -s bottom_layers=2 -s wall_line_count=3 -s bump_map_alternate=1 -s bump_map_enabled=1 -s bump_map_texture_color=grey -s bump_map_point_dist=.05 -s bump_map_offset=0.1 -l "/home/t.kuipers/Documents/3D_models/obj/rhino/RhinoBust_textured.obj" -s bump_map_amplitude=-0.08 -s bump_map_face_angle_correction=-95 -e1 -s machine_nozzle_offset_x=17.885 -s machine_nozzle_offset_y=0.02 -l "/home/t.kuipers/Documents/3D_models/obj/rhino/RhinoBust_textured.obj" -s bump_map_amplitude=0.08 -s bump_map_face_angle_correction=95
hello all, this is really really amazing. Can this run on Mac?
Thanks a lot!
Looks nice,
Is there a easy document that describes how to install everything to try this?
There's not really an easy documentation. Currently you can only run it by compiling the feature_texture_processing_rebased_newer branch of CuraEngine yourself and running it directly from the command line.
Here's an example CuraEngine call:
./texture_processing_build/CuraEngine slice -v -j /home/t.kuipers/Development/Cura/resources/definitions/ultimaker3.def.json -o "output/rhino_good.gcode" -s center_object=1 -s mesh_rotation_matrix="[[1,0,0],[0,0,-1],[0,1,0]]" -s mesh_position_z=-.1 -s infill_line_distance=2 -s infill_pattern=cubic -s gradual_infill_steps=3 -s gradual_infill_step_height=4.8 -s top_layers=8 -s bottom_layers=2 -s wall_line_count=3 -s bump_map_alternate=1 -s bump_map_enabled=1 -s bump_map_texture_color=grey -s bump_map_point_dist=.05 -s bump_map_offset=0.1 -l "/home/t.kuipers/Documents/3D_models/obj/rhino/RhinoBust_textured.obj" -s bump_map_amplitude=-0.08 -s bump_map_face_angle_correction=-95 -e1 -s machine_nozzle_offset_x=17.885 -s machine_nozzle_offset_y=0.02 -l "/home/t.kuipers/Documents/3D_models/obj/rhino/RhinoBust_textured.obj" -s bump_map_amplitude=0.08 -s bump_map_face_angle_correction=95
This is just a detailed 2-colour print. I've been planning to make something like this but it would be time-consuming. I am looking forward to software that can easily fast-track making models like this with a new process, but you can make gray-scale or colour-gradients using no new software. All you have to do is design it in CAD with the same-coloured layers unioned and make sure that your layer height in Cura matches your layer or layer-multiple heights in the model and then merge them in Cura for a regular 2-colour print.
Actually it is quite a bit smarter and more involved than just interleaving two colors layer by layer. The mix is further affected by slightly affecting the horizontal offset of each color in the layer, so that either of the two colors show slightly more. This way the "mix resolution" is much higher than line-by-line interleaving.
Ok, that is interesting... And to add to ideas, maybe the hot tip of the nozzle could also be used to physically micromix 2 colours right on the model as its printing. Could playing with the nozzle height and an overheated nozzle be used to truly mix colours by re-melting the layer below and injecting new colour into it?? Might be tricky but probably possible.
Edited by GuestWell it's hard to stop extrusion - it kind of never stops for long. So this re-melting process would have to be very fast but it's something that would be cool to test out.
@bagel-orb and @maht is there a way to get a copy of the executable for this? I have windows and linux so if you have a version that runs on either I would be grateful. I have a need. If I can get this to work I'll post a photo of the resulting print.
Realise that if it were as easy to use a "load a file with a texture into Cura, slice and print a perfect end-result", it would have already been included as a feature. Last I heard the state of the art is a CuraEngine that can only be used through the command-line with quite a bit of manual editing of profile files.
@gr5CuraEngine.zip Here's a compiled linux binary of the backend. There's no frontend for it and in order to get it to work you will need to do a super fine calibration. I've put some documentation out there on how to get this to work via the command line, but it's certainly not easy. Unfortunately I don't have the time to make a step-by-step guide on this.
I'm not sure whether providing this binary helps, but please share your project in case you get it figured out!
Thanks. Downloaded. I'm still waiting for my daughter to provide the model.
Thanks a lot for your answers it gives us/me a lot of fuel for further study. We as Dutch hobby club (HCC!3D) are experimenting a lot with 3D design and printing. We use in general Fusion360 for design and a.o Cura for slicing. One of us has even developped and built a 5D printer with marlin software. It is working perfectly.
We are also experimenting with 3 ultimaker printers.
Bernhard van Dijk
Hello! Any updates about grayscale printing integrated into a stable version of Cura?
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kmanstudios 1,120
I will have to wait for it to be properly integrated, but I do like the concept and look. I hope to see others who do try this, post their prints.
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