One common solution is to print more than one of the objects at the same time.
There’s also a setting under Cooling that is named Minimum Layer Time (or something like that), which shokld allow you to automatically decrease the print speed if layers are too small
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kmanstudios 1,120
My computer is rendering out an animation right now and cannot start Cura, but there is a plugin called (Something like this) Change at Z.
Another option is to make the cylinder separate from the sphere. Place them in proper orientation and make sure the picot points are the same location.
Bring both objects into Cura and then use per object settings to set speed independently for each object and then go to Edit: Merge Models.
Then each part will have its own speed.
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