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Ziogianni84

UM3 tolerance

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Posted · UM3 tolerance

Guys I tried to print this design a couple of times: https://www.thingiverse.com/thing:455507

it's called cleven wrench and I had no luck at all since the ratchet teeth are a kinda stuck and it doesn't turn as you would expect, see the picture below.

2vbpgtz.jpg

Basically I used standard settings and genuine ultimaker pla.

Now I'm wondering about the tolerance of this printer and if I should calibrate or tune up something...

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Posted · UM3 tolerance

I took a look at the file. That was most helpful as you will need to print the parts separately and then assemble. What you printed was the assembled wrench.

There are two files called assembly2.stl and assm.stl. These are so you can see how those parts look when assembled, but all the other parts need to be printed and then put together to look like the final printed assembly.

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Posted (edited) · UM3 tolerance

I took a look at the file. That was most helpful as you will need to print the parts separately and then assemble. What you printed was the assembled wrench.

There are two files called assembly2.stl and assm.stl. These are so you can see how those parts look when assembled, but all the other parts need to be printed and then put together to look like the final printed assembly.

Yes you're right I have seen the single parts but I thought anyway that I could print the whole design in place. Otherwise what's the meaning of uploading a file which contains the fully assembled wrench? It's just a prop?

Edited by Guest

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Posted · UM3 tolerance
Yes you're right I have seen the single parts but I thought anyway that I could print the whole design in place. Otherwise what's the meaning of uploading a file which contains the fully assembled wrench? It's just a prop?

I do not know about that. Usually when you see that, it is a 'print in place' type of model. But when I looked at the file, I noticed there was no 'breaker gap'. That makes sense since you would want the ratchet action to be tight and not slip at all.

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