umm link doesn't bring me to the beta... :/. just the standard version...
Make sure you use the small link below the 3.0.4 download button
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ya figured it out, just thought it was a direct link to the betas..
umm link doesn't bring me to the beta... :/. just the standard version...
Make sure you use the small link below the 3.0.4 download button
I'm currently working on overhauling the whole remote printer connection. I expect that to be in the 3.2 release. It should make the whole authentication / discovery bit of the UM3 a whole lot more stable.
I will also build the jogging for pre 3.0.1 firmware UM3 printers.
one thing I would really like to see that Cura doesn't have (well besides custom supports ) . Numeric input adjustments, especially in rotation... it's very difficult at times to rotate something just right with just the mouse...
Thanks, what type of printers do you have installed?
Another person also reported this: https://github.com/Ultimaker/Cura/issues/2837
I added 7 custom printers and the Ultimaker 3.
I also have the BCN3D Cura version (1.0.3).
Do you need any log file from beta 3.1?
Edited by Guestkmanstudios 1,120
Numeric inputs for all translations would be really nice as Thomllama said, but also an orthographic view so that placement of objects is not reliant on the on-board perspective views.
If I had my choice, numeric input would be tops. But I do miss the accuracy of an orthographic view. Just your basic Top, sides, not really an orthographic that is rotate-able.
Edited by Guest- 1
Thanks, what type of printers do you have installed?
Another person also reported this: https://github.com/Ultimaker/Cura/issues/2837
Same happens at me... Workaround (del cfg) is ok for a beta test, but bug need for sure to be killed for final :-)
Thanks for the great job, it's very good.
Now I get better printing results with Cura them Simplify3d. I only miss the terminal to send GCODE commands to the printer, it's very important to setup and level the printer.
If it's not asking too much please add this feature to the software.
Thanks and continue the great work.
Found what I think is a bug, no idea if it's specific for 3.1.
When using a post-processing g-code modifier, In my case "pause at height" on the UM3, it will not be applied when printing over the network directly form cura. If however you print via USB, or even if you first save the file somewhere and than print over network, the change will be applied.
People who have custom printers and crashes, could you zip and upload your config directory? Than we can reproduce the bug and fix it for 3.1 final.
Where exactly is that directory?
C:\Users\"USER"\AppData\Roaming\cura\3.1
We see that in the file 'beethefirst_beetf_0.6_tpu.inst.cfg' you have a setting:
[metadata] quality = normal
it should be quality_type = normal. We now check for these things and that is why the upgrade didn't work.
Only problem is that we can't see why it did work in Cura 2.7/3.0.4. If you remove this file, do you than still see your printer/custom profiles in Cura 2.7?
Edited by GuestI already deleted the 'beethefirst_beetf_0.6_tpu.inst.cfg' file and I still having crashes in the new 3.1 beta (and I don't have the Cura 2.7).
I also delete the cfg file has @draysin suggested but I can only work with the new custom printers atributed on 3.1 beta. If I try to choose an old custom printers a crash will occour, as you can see in the image bellow.
Edited by Guest
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ahoeben 1,985
Also works with OctoPrint-connected printers.
Jogging is just the start; I plan to contribute nozzle preheat and extrude/rectract for Cura 3.2.
Yes, any printer that is connected through USB or OctoPrint. I don't have a UM3, so there's no way for me to get that to work.
Edited by GuestLink to post
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ultiarjan 1,223
Fantastic addition to the layer view !! was one of the main things missing vs S3D imo.
Small remark, I think the PLAY button should be placed next to the video slider.
IMO the translucent nozzle representation may be smaller, or even just a simple line, to block less of the model.
Maybe increase the size of the dot's on the video line to easier "grab" them for manual sliding, maybe check on a high-res display...
Also at first glance, probably just because I'm used the the S3D implementation I'm missing a play speed, and continues play for the whole model, but not sure if I'll really miss it..
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SandervG 1,521
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