Jump to content
Ultimaker Community of 3D Printing Experts
Sign in to follow this  
valcrow

Mechwarrior Atlas print

Recommended Posts

Hey Folks,

Thought I'd share my finished Atlas from the MW:O universe.

It's roughly 6 inches tall. It's ~31 parts + pins. Only two parts had to be printed with support material. (the shoulder pieces)

Mostly printed in .15mm layer height. the head was .075.

Really amazed at the tolerance of the pins and holes it can produce, as most of this thing is held together by friction and pins.

I think there's ways to go to get maximum quality out of my printer though... I seem to be getting some ripple effect (belts not tight enough?) and lots of blobs in some places as well as some under extrusion. But overall, once it's all cleaned up and put together you don't really notice. Happy with the results!

Probably around 18 hours to print total.. but not really sure since I work on one area at a time in 3D and hit print when done.

p1714763674-4.jpg

p1701622183-4.jpg

p1748474347-4.jpg

More photos here

http://triggerhappyphotography.zenfolio.com/atlasas7d/h6635379A#h6635379a

Thanks for looking!

 

Share this post


Link to post
Share on other sites

Yeah it's weird how it shows up more in photographs. Though you don't seem to have much of an issue with it on your warhound, it almost looks like plaster. How do you manage to sand down the parts that have a lot of spikes or protrusions?

 

Share this post


Link to post
Share on other sites

The legal ball of fur is pretty complex so I wouldn't be able to share unfortunately... But cool that you would wanna show it off on your events!

If you drew the model yourself, then there is no copyright issue. There could be some trademark issues, but "3D printing" does not collide with "gaming", so that's also no issue in theory. However, in practice, you might not want to take the risk of a lawsuit.

But not everyone is acting like GamesWorkshop. You could ask the developers of mechwarrior if you can share it. Note that there are a few other mechs on thingiverse already.

Finally, instead of sharing it with everyone. I can also ask, would you be willing to share the files with just Ultimaker? We have a bunch of models that we are allowed to print and show, but not sell/share already.

 

Share this post


Link to post
Share on other sites

The original model is directly from the game. There's a lot that had to be done in terms of making a game model work for print, and getting all the joints to cooperate in the physical world rather than the game world. But on the exterior likeness wise, it's like 99%.

To be fair, the mechwarrior folks are definately more supportive towards this compared to GW. They even threw it up on their facebook. But it's confusing because multiple parties own different parts of rights to mechwarrior. After it got posted on Kotaku, i've been getting a ton of requests for various reasons.. I've just gone with the policy to not sending it out to anyone to keep it simple for me and fair for everyone else. Sorry :/

 

Share this post


Link to post
Share on other sites

Ah, if you copied the game model. Then that's the best option, and I totally understand. (I've done the same with some other game, developers didn't mind but asked me not to share the model)

 

Share this post


Link to post
Share on other sites

It's like an inside joke, sensor upgrades are called Baps, beagle active probes, and I happen to have a beagle. :p

I think it took around a day straight to print. There were a ton of parts because of all the joints, and I didn't want to print with supports so it took a lot more parts. There were 3 parts that I couldn't figure out how to print without supports and they took me a while to clean up... Can't wait for Daid's new support algorithm.

 

Share this post


Link to post
Share on other sites

Now complete with practical lasers and smoke. Instead of going the obvious CG route.. we went full practical including real lasers. (which burnt a small hole in the model)

Because well.. what would be the point of making physical objects from virtual ones and then adding in virtual effects?

001-AtlasLaser1.jpg

005-AtlasLaser1.jpg

How it's made:

p1942795498-4.jpg

More pics

The irony is I'm a vfx artist.

 

Share this post


Link to post
Share on other sites

Awesome! I'm glad this stuff excites you, can't wait to see what you come up with.

I haven't delved into electronics yet, but I have been trying to improve my print's finish quality with various painting techniques. Perhaps different materials/lighting will be next. Makes sense for robots.

Here's my newest painted atlas with an airbrush.

IMG_00001798.jpg

Step by step painting in pictures here:

http://www.redicubricks.com/atlas-painting-step-by-step/

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

Terms of Use Privacy Policy