Mass production with injection moulding is quite complex. There are lots of things to consider, such as wall thickness, bending radius, no sudden changes in part thickness, sink-defects, avoiding voids, drafted side walls to be able to release the model from the mould, no undercuts, carefull placement of seam-lines, carefull consideration of mounting options and screw holes, and so on.
I would suggest you google for words like: injection moulding manual
or: how to design for injection moulding
or similar terms. Search for PDF documents.
Big plastic manufacturing companies like Bayer, BASF and lots of others have published good manuals online on designing for injection moulding.
And then probably you will need to redesign your part in a vectorbased editor, incorporating all these requirements from the very beginning. Think of editors like: DesignSpark Mechanical (freeware, but its STEP- and IGES export is to be payed), Onshape, SolidWorks, SpaceClaim, Rhino, Form-Z, and lots of others that I can't immediately remember. (Don't use SketchUp.)
If you only want to mass produce relatively few models, on a hobby-scale or for artwork, you could 3D-print one item, post-process that until really perfect (sand, polish,...), and then make silicone moulds from it. And then cast in resin, gypsum, concrete,... Or you could print multiple models, and use them for casting in metal. Some jewelry designers here do that.
Search on Youtube for good videos on mould making and casting, there are lots of really good ones available (and lots of crap too of course, so you need to filter and use common sense).
It is all very interesting, but do expect quite a learning curve.
Recommended Posts
Brulti 177
Hello and welcome!
I'm still new into the 3D printing community, so, maybe someone will make me wrong, but I don't think there is a simple way to turn a mesh into a solid for conversion into stl and printing. From what I've read and was told, depending on the complexity of the object, you can sometime just make some modifications into a 3D program to turn it into a solid, or, you're better off starting from scratch and rebuilding your object directly into the 3D program.
I know from personal experience that mesh created in Sketchup, for example, become an absolute nightmare when exported into an stl file, and you're saving time by rebuilding the whole thing in another program that builds solids from the start.
Link to post
Share on other sites