ghostkeeper 105
Ideas are welcome, sure. The bad overhang quality on flat horizontal surfaces is one of the biggest concerns right now.
There is a sort of hard-coded shape in the tree support at the top of each branch: As you go up towards the tip, the circular branch gets flattened in one direction so that the circle becomes an ellipsis which approaches a line towards the tip. We can make that any shape we want. Currently we reduce the width of the circle with an angle of 45 degrees. We could make the ellipsis longer at the same rate or something (one idea that I've been meaning to try out some time).
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AbeFM 35
I've continued to have issues with tree supports, I can set the angle lower, and get a few points which KIND of help the object, but end up with poor surfaces on small spheres.
Is there something I'm missing? Can I help in some way to define a feature which would be reasonable to attempt to include?
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