Jump to content
Ultimaker Community of 3D Printing Experts
Morandir

Request New Infill: Vaulted Infill Type

Recommended Posts

I was very excited to see the "Infill Steps" feature that would allow the infill to be reduced as you get away from top/bottom surfaces.  The factor of 2 reduction is quite abrupt, and causes a lot of printing in the air to occur.  For a long time I've wanted an infill that would split and grow to transition from a very sparse density to a very filled layer and always be supported underneath.  The image in my head was that of the Divinity School in Oxford, the Vaulted Ceiling:

 

DivinitySchool-L.thumb.jpg.88d1ddcad46514544bc04b7a39e7cc97.jpg     02-VAULTS-Flexibility-2-web.thumb.jpg.0375d114b219831ae8e9aeea09b332d3.jpg

A quick mock-up of how a vaulted unit cell might look something as shown below.  The vaulted sections could then split again and create a denser layer that is supported beneath at all times with low overhang.

 

ValutedInfill.thumb.png.1284445eeae83908afbf71069f0716f1.png      VaultedFill.thumb.jpg.a04355064aa30a4021376daa04dfacfb.jpg     

 

RecVault.thumb.jpg.815a5056bf9df99d21aaa1ed6bd5970a.jpg

 

Vaulting could recursively be used to transition between the top/bottom surfaces and a very low infill volume.  Just like architects have been doing for ages.  I'm a big fan of cubic-subdivision and I think it would be interesting to see if that infill type could use the recursive-split vaulted features to allow increased vertical strength and reduced infill density. 

 

Finally felt the need to speak up and put my thoughts out there for the community.  Does anyone think this could get some traction?  I'm sure the programming team wants more on their plate to do....

Thanks for considering.

 

 

 

 

Edited by Morandir

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Our picks

    • Introducing Ultimaker Cura 3.6 | Beta
      Ultimaker Cura 3.6 | Beta is available. It comes with new features, bug fixes, and UX improvements. We would really like to have your feedback on it to make our stable release as good as it can be. As always, you can download the beta for free from our website, for Windows, MacOS, and Linux.
        • Like
      • 69 replies
    • Print Core CC | Red for Ruby
      Q: For some users, abrasive materials may be a new subject matter. Can you explain what it is that makes a material abrasive when you are not sure which print core to use?
      A: Materials which are hard in a solid piece (like metals, ceramics and carbon fibers) will generally also wear down the nozzle. In general one should assume...
        • Like
      • 21 replies
    • "Back To The Future" using Generative Design & Investment Casting
      Designing for light-weight parts is becoming more important, and I’m a firm believer in the need to produce lighter weight, less over-engineered parts for the future. This is for sustainability reasons because we need to be using less raw materials and, in things like transportation, it impacts the energy usage of the product during it’s service life.
        • Like
      • 12 replies
×

Important Information

Welcome to the Ultimaker Community of 3D printing experts. Visit the following links to read more about our Terms of Use or our Privacy Policy. Thank you!