The current-gcode viewer is rendered in a shader that uses vertex displacement, this makes it damn annoying to get that data and save it as STL.
Even if you would create a model out of the lines specified in the gcode, it would not be a very "nice" model to work with.
At one time, AutoDesk had a tool that would let you load a gcode file and then "remesh" it into an stl, but it has been "retired".
Some of its functionality is now part of MeshMixer, but loading gcode files is not.
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gr5 2,099
Wow. That's going to be hard to do and even if you got it to work it would be pretty ugly. You would lose a lot of the resolution of the original part.
There are lots of much simpler gcode viewers than cura. For example there is http://gcode.ws website which is written completely in javascript I think. You could start with that. cura is much more complicated.
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