3 hours ago, Abrasive said:Does it need to be a 3D texture? It looks like Meshmixer can do 2D textures applied to 3D models to some degree which you could then load the textured model into Fusion 360.
Thank you for taking the time to reply and I will definitely explore this option however I would ideally like to use 3D textures/geographies from parts of scans in order to apply specific textures from one scan onto parts of another. I’m very new to this and looking through some of the programmes I feel I’m over looking something obvious. Maybe the shrink wrap function in blender can be used in some way?
Edited by AdPadForgot to thank respondee
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Abrasive 4
Does it need to be a 3D texture? It looks like Meshmixer can do 2D textures applied to 3D models to some degree which you could then load the textured model into Fusion 360.
https://forums.autodesk.com/t5/fusion-360-design-validate/using-a-bump-map-to-add-texture-to-a-machined-plate/td-p/6453429
https://knowledge.autodesk.com/support/fusion-360/getting-started/caas/screencast/Main/Details/f1a39d8d-c09c-460a-b27e-05f5d8fa7a46.html
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