Over a million polygons is, well, a lot. For the model in this article you can see that even for a detailed car... well check it out:
http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab
Over a million polygons is, well, a lot. For the model in this article you can see that even for a detailed car... well check it out:
http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab
6 hours ago, gr5 said:Over a million polygons is, well, a lot. For the model in this article you can see that even for a detailed car... well check it out:
http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab
Actually, whether it is a lot or not depends on two things: printer resolution and print size. And I can tell you that in this case, the required reduction is visible in the printed part. Print space is 1 cubic meter.....
OK; I can manually select areas for local reduction where the detail isn't that important, but that's going to be a full day of work.
And Meshlab can't even handle meshes of that size properly. Only GOMinspect is comfy with them.
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palaeo3d 1
So I downsized the files to less than 60 million points (120 million polygons) and now it works.
So, why am I sometimes able to slice files that are way over 1 GB as binary STLs, and now these will only work when ca. 540 MB?
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