Someone has actually started that process:
It's buggy and incomplete right now, but a really interesting start. And as someone who likes Shapr3D and Octoprint.. I would love this...
Someone has actually started that process:
It's buggy and incomplete right now, but a really interesting start. And as someone who likes Shapr3D and Octoprint.. I would love this...
Wow, thanks for sharing that. I’ve installed the beta and looked at the code a bit. It looked really cool so far, maybe the Ultimaker team could look at it at help since they don’t have to do it all themselves.
It's not a full implementation of Cura, it's porting the engine so that it can be used on IOS.
Anyhow, we have our hands full as it is, so we won't be helping out on porting Cura to IOS.
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nallath 1,125
It's not very likely. A fair amount of technologies that we use to make Cura are either partially or fully incompatible with IOS. As such, it would require a vast amount of re-work (and subsequently; maintenance) to create an IOS version.
Slicing online might be something we will some day look in to, but it shares a number of the problems associated with IOS.
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