Thanks for your answer. I am using blender and it has a similar functionality. You can flip faces using the following steps: https://www.katsbits.com/codex/flip-normals/
Now cura slices it correctly!
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Thanks for your answer. I am using blender and it has a similar functionality. You can flip faces using the following steps: https://www.katsbits.com/codex/flip-normals/
Now cura slices it correctly!
Thanks for posting this! I just added your link to my list of tricks for future people with this issue.
MeshTools also has an option to "fix" the normals. In case of flipped normals it unflips them. I am considering making it an option to always fix normals on import, but that may slow down loading huge models.
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gr5 2,295
This is a common issue. If you created this in sketchup go back to your drawing and note that some walls are white and some are gray - right click on the gray walls and select "reverse faces".
Best to fix your model.
Alternatively look at all the mesh features in cura - try unchecking "union overlapping volumes"
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