Jump to content
planenerd907

infill-only overlapping modifier prints first

Recommended Posts

Posted · infill-only overlapping modifier prints first

Hello!

 

My project consists of one mesh who's infill is being modified by a secondary mesh. (ignore the floating squares, that's for positioning reasons since models are positioned based on bounding boxes)

1035292342_DesktopScreenshot2020_04.07-21_02.37_04.thumb.png.c799dcc195d4bb26cae406ee164eed34.png

 

My problem is that the infill that is being specified by the second mesh is printing first, and afterwards the normal mesh shell is printed, but I want the opposite: shell printed first, and then the infill.

1136890083_DesktopScreenshot2020_04.07-21_17_39_95.thumb.png.426d44bab72d2ade3adea55bd4c0b8be.png

 

This is a strange behavior, as normal infill follows what I've specified (when not set to zero), but the modified mesh infill doesn't.

The reason I'm printing this way is because I'm trying to print an RC aircraft wing, which is going perfectly if it weren't for the bumps that appear from the infill being printed first.

 

I've made sure "infill before walls" is unchecked for all meshes and world settings, yet nothing changes, and it seems to decide which one to print at random for different projects.

 

Do let me know what I should do, unless this is a cura problem, in which case please point me in the direction of how I can contact someone who can bring this up to the bug team!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...