UltiMaker uses functional, analytical and tracking cookies. Tracking cookies enhance your experience on our website and may also collect your personal data outside of Ultimaker websites. If you agree with the use of tracking cookies, click “I agree, continue browsing”. You can withdraw your consent at any time. If you do not consent with the use of tracking cookies, click “Refuse”. You can find more information about cookies on our Privacy and Cookie Policy page.
Most probably there are errors in the model. The x-ray-view in Cura highlights errors that are found.
"Mesh tools" can do some simple repairs (right mouse click on the model).
Some things to check in Blender:
Is the model manifold?
Check for doubled or missing faces, and check for non connected or overlapping vertices. Always do a "merge by distance" in edit mode before exporting, just to be sure.
Check the normals - are all facing in the right direction? 'Face orientation' can be enabled in the viewport overlay.
In the Cura 5.8 stable release, everyone can now tune their Z seams to look better than ever. Method series users get access to new material profiles, and the base Method model now has a printer profile, meaning the whole Method series is now supported in Cura!
We are happy to announce the next evolution in the UltiMaker 3D printer lineup: the UltiMaker Factor 4 industrial-grade 3D printer, designed to take manufacturing to new levels of efficiency and reliability. Factor 4 is an end-to-end 3D printing solution for light industrial applications
Recommended Posts
tinkergnome 927
Most probably there are errors in the model. The x-ray-view in Cura highlights errors that are found.
"Mesh tools" can do some simple repairs (right mouse click on the model).
Some things to check in Blender:
Is the model manifold?
Check for doubled or missing faces, and check for non connected or overlapping vertices. Always do a "merge by distance" in edit mode before exporting, just to be sure.
Check the normals - are all facing in the right direction? 'Face orientation' can be enabled in the viewport overlay.
Good luck!
Link to post
Share on other sites
HC93 0
Problem solved, thank you very much!
In my case, I had no overlapping vertices, but some of the faces had bad orientations.
I modified it on the Blender model and now it's good.
All my best,
Hugo
Link to post
Share on other sites