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weird Travels in a circular geometry Cura 5.1


stencilarchitect

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Posted · weird Travels in a circular geometry Cura 5.1

All those islands make it a tough part.  Setting the Z seam to the center of the part (midpoint of the bed in this case) and enabling Z Seam Relative and then setting the layer start and end points to the same position helps.

There are 4 travel moves across the center and with retraction turned off there will be strings.  There will be strings between all the islands as well.

Here is my effort.

  GV_sello4.3mf

 

image.thumb.png.423bca49d791c0701261240bacdc4f2f.png

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Posted · weird Travels in a circular geometry Cura 5.1

thanks for the insight and sorry for the late reply, Ive been experimenting with the surface mode and Ive been developing a new workaround at these kind of geometries where you need to have better control on the seams. Here is an example I did for a tubular geometry.

image.thumb.png.5523babe529b77d4b40c3f4272bc12c7.png

 

and this is the surface geometry I've been developing with the help of Rhino and Grasshopper

 

image.thumb.png.f0b4231c33ada1c692b82a0e87bef433.png

 

in addition to this (in my case) I realized that I needed to lower the print speed about 20 m/s and the layer height about 0.2mm , since the built up pression in higher amounts produces an over extrusion of material at the end of each layer since the transition between layers is not fast enough in my case and with my printer,( I don't know about other printers.)

 

I hope this information can help some of you who wants more control in the path of your prints.

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