UltiMaker uses functional, analytical and tracking cookies. Tracking cookies enhance your experience on our website and may also collect your personal data outside of Ultimaker websites. If you agree with the use of tracking cookies, click “I agree, continue browsing”. You can withdraw your consent at any time. If you do not consent with the use of tracking cookies, click “Refuse”. You can find more information about cookies on our Privacy and Cookie Policy page.
Posted
· weird Travels in a circular geometry Cura 5.1
All those islands make it a tough part. Setting the Z seam to the center of the part (midpoint of the bed in this case) and enabling Z Seam Relative and then setting the layer start and end points to the same position helps.
There are 4 travel moves across the center and with retraction turned off there will be strings. There will be strings between all the islands as well.
Posted
· weird Travels in a circular geometry Cura 5.1
thanks for the insight and sorry for the late reply, Ive been experimenting with the surface mode and Ive been developing a new workaround at these kind of geometries where you need to have better control on the seams. Here is an example I did for a tubular geometry.
and this is the surface geometry I've been developing with the help of Rhino and Grasshopper
in addition to this (in my case) I realized that I needed to lower the print speed about 20 m/s and the layer height about 0.2mm , since the built up pression in higher amounts produces an over extrusion of material at the end of each layer since the transition between layers is not fast enough in my case and with my printer,( I don't know about other printers.)
I hope this information can help some of you who wants more control in the path of your prints.
Link to post
Share on other sites
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
🚀 Help Shape the Future of Cura and Digital Factory – Join Our Power User Research Program!
We’re looking for active users of Cura and Digital Factory — across professional and educational use cases — to help us improve the next generation of our tools.
Our Power User Research Program kicks off with a quick 15-minute interview to learn about your setup and workflows. If selected, you’ll be invited into a small group of users who get early access to features and help us shape the future of 3D printing software.
🧪 What to Expect:
A short 15-minute kickoff interview to help us get to know you If selected, bi-monthly research sessions (15–30 minutes) where we’ll test features, review workflows, or gather feedback Occasional invites to try out early prototypes or vote on upcoming improvements
🎁 What You’ll Get:
Selected participants receive a free 1-year Studio or Classroom license Early access to new features and tools A direct voice in what we build next
👉 Interested? Please fill out this quick form
Your feedback helps us make Cura Cloud more powerful, more intuitive, and more aligned with how you actually print and manage your workflow.
Thanks for being part of the community,
The full stable release of Cura 5.10 has arrived, and it brings support for the new Ultimaker S8, as well as new materials and profiles for previously supported UltiMaker printers. Additionally, you can now control your models in Cura using a 3D SpaceMouse and more!
Recommended Posts
GregValiant 1,489
All those islands make it a tough part. Setting the Z seam to the center of the part (midpoint of the bed in this case) and enabling Z Seam Relative and then setting the layer start and end points to the same position helps.
There are 4 travel moves across the center and with retraction turned off there will be strings. There will be strings between all the islands as well.
Here is my effort.
GV_sello4.3mf
Link to post
Share on other sites
stencilarchitect 0
thanks for the insight and sorry for the late reply, Ive been experimenting with the surface mode and Ive been developing a new workaround at these kind of geometries where you need to have better control on the seams. Here is an example I did for a tubular geometry.
and this is the surface geometry I've been developing with the help of Rhino and Grasshopper
in addition to this (in my case) I realized that I needed to lower the print speed about 20 m/s and the layer height about 0.2mm , since the built up pression in higher amounts produces an over extrusion of material at the end of each layer since the transition between layers is not fast enough in my case and with my printer,( I don't know about other printers.)
I hope this information can help some of you who wants more control in the path of your prints.
Link to post
Share on other sites