Just to clarify - when you soak your parts in water, sometimes water gets inside the part where it shouldn't be possible (but there are often imperfections/holes. And that water is difficult to get out again. In addition to what mari suggests, I recommend you use an infill pattern that allows water to drain okay. Most infill patterns create many separate internal volumes that are not connected. You want a pattern that lets water/air travel around inside the part. I recommend: gyroid
@MariMakes - I can't get it to work either. We are doing something wrong. I tried both cura 4.12 and 5.0:
Sorry! I made a mistake. 😖
I did not mean to deceive you.
By accident, I already chose a hollow model to show my plan.
But depending on the model, you can your model hollow in Cura with a similar trick like I did here:
- Duplicate the model
- Make the models overlap
- Disabled Drop to buildplate, in Preferences, Configure Cura
- Make one of the models slightly smaller in the Z direction
- Change the Horizontal expansion into a negative value for the X and Y direction
- Change the per object settings as mentioned above
- Add a mesh to function as a hole with the settings mentioned before
- Make the two cutting meshes overlap
I'm hoping that this trick is still relevant for your purposes.
It has become more trickier and less universal now.
I think you are just going to have to go with gyroid and drill a hole 😞
Here's the basic problem. Both meshes have walls (and top and bottom). As you can see below the modifier I put 2 walls and you can see the red and green inner wall. The purple shows the model has 3 walls and you can see the 1 red plus 2 green walls. Setting "wall line count" to zero only removers the "blue" indicated walls. The same issue occurs with top/bottom surfaces. So... I think you need a drill.
(click image below once for the full scale view)
Dim3nsioneer 557
3 hours ago, gr5 said:I think you are just going to have to go with gyroid and drill a hole 😞
Yes to the first part and no to the second part. 😉
3 hours ago, gr5 said:by setting "bottom layers" to zero
You almost had it 😃
Use gyroid infill and set 'Initial Bottom Layers" to zero.
Now, we can start with the "what if"s... 😆
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MariMakes 193
Hey @HuszakM
Welcome to the Ultimaker Community 🎉
You can do this in Ultimaker Cura with mesh modifiers!
No changes in Gcode required. 😄
Just add a mesh in the correct position with the volume you want to remove and define the following settings:
I hope this helps 👼
Can you let us know if this is what you are looking for?
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