7 hours ago, GregValiant said:With that model loaded in Cura - use the "File | Save Project" command and post the 3mf file here.
Ah yes i forgot about that. here it is
also I dont think its a flipped normal proSharpie Adapter Ender 3 V3 SE.stlblem as the surface is half filled in but it is one single face in blender, so it would need to be flipped on one part but not the other and thats impossible. Either way, the STL is also included.
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GregValiant 1,409
With that model loaded in Cura - use the "File | Save Project" command and post the 3mf file here.
I'm going to go out on a limb and take a guess...
Any model can have surfaces that are "facing inside out" (AKA "flipped normals"). Blender seems to be prone to doing that.
For many model-uses those flipped normals don't matter, but for slicing for 3D printing they do matter because the slicer can't figure out where the "interior volume" ends and the "outside world" starts.
There should be some tools in Blender that allow you to flip a surface so it is facing the correct way. You can also use a tool like MS 3D Builder (from the Microsoft store) to repair a model. There are on-line repair sites as well.
In Cura, you can load the "Mesh Tools" plugin from the MarketPlace. It will inform you when you open a model file if there are problems in the model. It has some repair capability for small issues as well.
Using the "X-Ray" view tool might show red surfaces which are flipped surfaces,.
When surfaces on the top of a model are red (indicating they need "anti-gravity supports") the model definitely needs repair.
The red areas here kept this Jeep model from slicing. Once they were repaired there as no problem. The "bad surfaces" match up perfectly when all the pieces are assembled and so they were not visible, but Mesh Tools knew something was wrong.
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