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In blender you have to model the width of the walls of the cylinder (not in cura). So your cylinder needs another cylinder inside it to hold the air. And you need a bottom to your inner volume. And your cap also needs to have a top, a bottom, and walls. As a minimum.
google "making sure my parts are manifold in blender"
Blender kind of sucks at making 3d things. It is designed to make computer graphics (stills and images) and not to make real things. But if you are very good at blender I'd stick to it as each cad has some learning curve (although blender's learning curve is insane).
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Here comes Cura 5.9 and in this stable release we have lots of material and printer profiles for UltiMaker printers, including the newly released Sketch Sprint. Additionally, scarf seams have been introduced alongside even more print settings and improvements. Check out the rest of this article to find out the details on all of that and more
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gr5 2,265
In blender you have to model the width of the walls of the cylinder (not in cura). So your cylinder needs another cylinder inside it to hold the air. And you need a bottom to your inner volume. And your cap also needs to have a top, a bottom, and walls. As a minimum.
google "making sure my parts are manifold in blender"
Blender kind of sucks at making 3d things. It is designed to make computer graphics (stills and images) and not to make real things. But if you are very good at blender I'd stick to it as each cad has some learning curve (although blender's learning curve is insane).
Link to post
Share on other sites