But on the resolution, the nozzle tip has a 0.4mm hole, this means every corner/detail needs to be made with 0.4mm round lines. So you can get very detailed objects, but you cannot create very sharp objects on the X/Y plane.
That would imply that improvements in resolution can be made just by going to a smaller nozzle, something to think about. That mini is not bad, i can imagine fine features are hard but maybe not impossible especially if combined with green stuff modeling. But i would say that the blurb in the ultimaker shop says that x/y res can be less than 125 microns, (.125 mm) but if the nozzle is .4 mm surely that means that the resolution cant be smaller than .4 mm without tweaking, what is the element that i am missing here, what step of the procedure am i not understanding when it comes to that .4/.125 mm resolution issue
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Daid 306
A heated build platform does little for resolution. It helps in printing with ABS (but printing in PLA is better in most cases), and it helps against warping on large prints.
I've done a few shots at gaming minis at Warhammer scale (40-50mm in height), and the results where decent, but nowhere near official minis. Not a perfect photo, but this is possible:
http://daid.eu/~daid/IMG_20120125_211716.jpeg
The "layer lines" you see are almost invisible at 0.1mm layers, which everyone should be able to achieve, and people have printed at 0.02mm layers. But on the resolution, the nozzle tip has a 0.4mm hole, this means every corner/detail needs to be made with 0.4mm round lines. So you can get very detailed objects, but you cannot create very sharp objects on the X/Y plane.
Note: It's almost impossible to sand PLA, because the sanding causes the PLA to go soft before you get the wanted effect.
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