Jump to content
Ultimaker Community of 3D Printing Experts
Sign in to follow this  

How to change the glbuttons.png display array?

Recommended Posts

HI all,

How to change the glbuttons.png display array?

I try to do this:

First,I edit the 'glbuttons.png' width 512px height 2048(default 1024),now display this:


OK,you can find the red color font 1,2,3,4 . this is I want to append the buttons images.

Second,I add the button code in sceneView.py ,


the code '32' is the 'glbuttons.png' array number.

Now,when i debug this ,the ckButton's images cannot display,How can I fix it?


Share this post

Link to post
Share on other sites

It's OpenGL code, and OpenGL likes textures with powers of 2. So when you change the texture size, it's best to keep it at a power of 2.

Also, this is the code that does the actual drawing:



tks Daid,

when I keep it at a power of 2,so how can I update the code if I want to append array as 4*10?


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Our picks

    • Taking Advantage of DfAM
      This is a statement that’s often made about AM/3DP. I'll focus on the way DfAM can take advantage of some of the unique capabilities that AM and 3DP have to offer. I personally think that the use of AM/3DP for light-weighting is one of it’s most exciting possibilities and one that could play a key part in the sustainability of design and manufacturing in the future.
        • Like
      • 3 replies

Important Information

Welcome to the Ultimaker Community of 3D printing experts. Visit the following links to read more about our Terms of Use or our Privacy Policy. Thank you!