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How to change the glbuttons.png display array?

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HI all,

How to change the glbuttons.png display array?

I try to do this:

First,I edit the 'glbuttons.png' width 512px height 2048(default 1024),now display this:


OK,you can find the red color font 1,2,3,4 . this is I want to append the buttons images.

Second,I add the button code in sceneView.py ,


the code '32' is the 'glbuttons.png' array number.

Now,when i debug this ,the ckButton's images cannot display,How can I fix it?


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It's OpenGL code, and OpenGL likes textures with powers of 2. So when you change the texture size, it's best to keep it at a power of 2.

Also, this is the code that does the actual drawing:



tks Daid,

when I keep it at a power of 2,so how can I update the code if I want to append array as 4*10?


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