Scanning is HARD. Hand held scanning is even harder. I did my master thesis on scanning and that only scratched the surface of 3D scanning.
It's a shame the fuel3D isn't open source, as i've got a few ideas how I could dramatically improve the accuracy and speed.
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I received my scanner last week. I make some first tests. I try to make 3 shot from my son's head (ear to ear) without moving, crop the file and try to stitch then in meshlab as discribed on tutorial videos. That doesn't give good results. The 3 parts of visage are aligned but i have holes and protusions on nose. Before working on meshlab i export the file into .stl perhaps .ply work better (without volume thickness).
Then i try to scan a apple, an orange, a little white owl. Only a little part of the scan is accurate. I have to crop a lot to have something close to reality. I try to scan these items on my concrete floor or on a big textured carpet ( dark or clear) but i always have a fusing ( and deformation) between my item and the floor or carpet. Perhaps a little support under the item will help ?
I noticed the same thing : the target must not be to close of the subjet otherwise the target edge is fusing with the item. This is bad because it reduce the area of shoot.
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