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sinusoid

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Posts posted by sinusoid

  1. Hey,

    I'm open for freelancing. It's few months later, but I see this thread pinned still, so I'm submitting.

    I use (and teach) Blender, I can do cad, hardsurface and softbody. I've got solid background in analog drawing and sculpting, but switched to digital tools 3 years ago. I'm 3d printing stuff at a local hackerspace using Lulzbot AO-101 and Prime 3d for over a year now, mostly mechanical designs.

    As for portfolio:

    Blender Artists threads here:

    http://blenderartists.org/forum/showthread.php?310680-BlenderCookie-Robot-Contest-WIP-thread

    http://blenderartists.org/forum/showthread.php?313901-snsd-sketchbook

    Also works from recent contest in album

    dragon001dragon002dragon003squid001squid002spoolholderbuilding sketchbuilding 001building 002building 003techno treewheel1wheel2wheel3wing1wing2wing3wing4buoy1buoy001buoy002buoy003

     

    I can issue EU VAT invoices.

     

  2. Motive systems

    I decided to expand the concept of 'stick wheels'a little further.

    Since kids in preschools perform a lot of works using pre-made elements, manufactured mostly through 2d printing methods (they enable kids to build precise motoric skills and hand-eye coordination as they do a lot of cutting, painting, assembling things, etc), I decided to design the elements in a way that can be incorporated in the teaching process.

    Below elements can be glued to models using ordinary non-toxic glue used in preschools in wholesale quantities. (I think it's vinyl-based. Water soluble until dried, can dry in large volumes with little shrinkage, has very good adhesive and mechanic properties)

    I try to never underestimate a child's ability to intuitively understand things, yet my kids always surprise me. So I decided to design systems that are fairly complex in mechanism of action, but easy to print and to use. Things that can be fun, but that will also tickle kid's imaginations.

    1. The wheel.

    We have a lot of wheel types and suspension systems that can be designed and easily printed in 3d. Below is a double wishbone suspension with a hubless wheel. Note: all the suspension elements can be printed as living hinges, eliminating need for axially turning elements and assembly. The rim itself is essentailly an external ring of a roller bearing. No need for a ball bearing here.

    wheel1

    wheel2

     

    and a cutoff image to show the internals.

    wheel3

     

    This element will 'just work', so can be used as a toy element (a fairly sturdy one if we use a living hinge), but it will also teach the children about motion and mechanics through painless osmosis :)

     

    2. The wing

    Now this is something more advanced, that could be used later in the education, or with parent supervision.

    A wing with flaps and a screw to tighten them in desired position.

    Can still be glued to objects, and the settable flaps will allow to them to fly even with heavily asymmetrical shapes. Set should also include tail wing. Optionally the wings can include a linear guide to move the wings relatively to center of mass, and can be connected to model via ball hinge (tightened with same screw) to change the geometry of the wing in any desirable axis.

    wing1

    wing2

    flaps are settable:

    wing3

     

    and wings can be used for asymmetrical shapes:

    wing4

     

    3. The buoy

    Edit: I didn't like the initial design much, since it's purpose wasn't clear. Updated with redesigned version.

    If you've ever been a child, you know how it feels when your new huge ship you assembled yourself from a construction toy set (think Lego or Cobi) does not float on water.

    Well, there is a ship design paradigm that comes to the rescue! It's called SWATH: Small-waterplane-area twin hull. Essentially, you take two submarines, give them huge fins, and place a platform on top.

    The bottoms of these designs are filled with water. Several of these can be attached to any object to make it float.

    buoy001

    buoy002

    buoy003

    The elements on top are made to increase gluing area.

    This design makes it capable of storing an engine inside (either electric or wound-up).

    They can also have canals inside instead, connected with pipes. When water or air is blown into one central pipe, the modules exhaust it on the back, providing propulsion for the ship :)

     

  3. It would be cool to model out a techno tree

     

    YES :mrgreen:

    techno tree

    Sorry, I had to XD

     

    For me the Ultimaker is about technology, discovery and creativity. I wanted to show this in a small scene where the prints use the the printer as part of the set. My rough concept is Area 52, robot excavation site.

     

    This is almost like looting outdated patents :rolleyes:

    Is the deadline today midnight, or tomorrow?

     

  4. The High Hat or A Set of Buildings

    This is intended as an alternate concept for the high hat image, that accentuates Ultimaker 2 Extended's capability to print large things. It can also be used as a variation on the Set of Buildings image.

    It's a city/building that folds out telescopically several times it's height and locks into place.

    I've chosen a building, because high volume 3d printers are preferred by architects for visualizing their designs.

    The design is simplified to display mechanism of action. When executed properly, it shouldn't show borders between modules.

     

    A variant described in the sketch image also mentions a 'matrioshka-style' building. Essentially, we print several buildings in one go, each inside the other, that are then removed from the build plate and can form a small city.

     

    Design can be executed as a visual aid in teaching of history of architecture, can show evolution of styles (from Byzantine to Neoclassicism for instance.)

     

    HIstorical styles are 3d printer friendly due to types of constructions and load-bearing elements used in those times. Plus, we get awesome styles made to impress - think flamboyant gothic or rococo, or the styles of Art Nouveau - especially that of Antonio Gaudi, whose style begs for use of 3d printing.

     

    building sketch

    building 001

    building 002

    building 003

     

  5. The spoolholder.

    Rough sketches, as per request. Around 30 min per image/model.

    Rod is supported by a character, or two characters. Allows for a narrative through dynamic poses and interaction between characters and the spools.

    Optionally, the characters can lead the filament out of the spool through interaction (notice the spaghetti dragon :p)

     

    spoolholder

    dragon001

    squid001

    more images in album

    software used is Blender and Krita

     

  6. Well, this is a good occasion to stop lurking. I'm eyeing Ultimaker affectionately from across Germany for quite some time now, and won't pass up on such a contest :)

     

    I think there is too little time. I read the announcement too later to partecipate. For me, you should increase the time available. I do not think that would otherwise come so many projects. The announcement was unclear ...

     

    I think this is purposeful, sketches are required from us at this stage. I'm working on mine for a few days now. I think there's gonna be a flood of submissions towards the end, the thread has over 2.5K views. It's usually like that.

     

    [image]

     

    Hey, I was worried a bit about that initial plot. All those sad critters, working on multi-axis CNCs and automated lathes... ;) Brilliant work, this is going to be hard to match! Looks like you'll have to support it in a few places, but overall looks very printable.

    Great to see ksn-arts in this thread too, and anxiously waiting for Trobok's submission!

    May the best person win!

     

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