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Alexandre_Avranches

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Posts posted by Alexandre_Avranches

  1. On 12/16/2019 at 3:36 PM, geert_2 said:

    Maybe you could do it with a trick? Put four tiny dots outside of each corner of your models. So that they form an imaginary rectangle that encloses your design. Or draw a custom skirt around your design; just one layer height is sufficient. Then that surrounding skirt or border should always be placed in the same position on an empty bed. Keep that skirt, or those four dots, in place, and then correctly place the rest of your components in this space, and save as separate files. When slicing, the skirt (or the four dots) should determine the position on the glass. At least, that is what I would expect. Try this with a small test piece first, before wasting too much material on a real big model.

     

    Hey mate just wanted to confirm that the trick you describe is working perfectly well! Thanks for this 3 years ago or anyone that stumbles on this thread

    And the trick below works like a charms as well!
    Just a precision step 4. = go to the marketplace (top right corner of the interface) and download the plugin from there. Once installed go to Extensions.

    On 6/9/2022 at 12:15 AM, demianxx said:

    So, I have one unique but dirty solution. I do not see it anywhere else so I will put it here.

    It seems that this issue is brought up by Cura ignoring the origins set in STL and putting the geo center as the origin.

    The solution goes as following:

    1. In your CAD software, mirror your model using the z axis as your axis of symmetry (you can do it simply by rotating it 180 degree). 

    2. Export it as STL.

    3. Import it in Cura, and you will find that the (0,0,0) is the same as the one in your CAD design. It is because the origin in your model is exactly the geo center.

    4. In Cura, use mesh tools -> split models into parts

    5. Delete the unwanted mirrored part. Done!

     

    This is the simplest solution I can think of by far. It has certain limits but with some modification it can be used in most situations.

     

    If you simply want to keep the relative positions of your parts, just use "merge models" as others mentioned. But unlike the method I mentioned above, the origin would change.

     

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