swatti
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Posts posted by swatti
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Search: M109
Replace: M104
That worked. Thx. -
1 hour ago, ahoeben said:
You could use a Search and replace postprocessing script.
Care to explain how those work, and maybe copypaste a line for me to work on. -
For some reason v4.6.1 Cura tries to "even out" temperature before starting a print. My firmware controls temps for me. How do i remove ALL temp codes from the g-code?
Deleting each manually is not an option. -
On 3/23/2020 at 1:36 PM, bagel-orb said:
So what you do is set the line width to 200%, but set the flow to 50%, so that in the end the lines are extruded 100%, but spaces 200%.
Niiiice. These settings look like they do the thing.
Big thx, once again. -
2 hours ago, bagel-orb said:
Reduce their initial layer flow.
Alternatively, adjust your bed height physically.
Lowering flow or printing higher wont work. That just reduces the contact surface.
I want to have the wall-lines wider/further apart from each other, like the infill in the pic is. I want to then add over-extruding that will squish the filament down to addhere better.
The infill comes in perfect, but the walls are too close and overlap.
I hope you understand what im trying to do here. -
How hard would it be to implement the ability to merge models, or select certain walls, or even just polygons to fyzzy?
EDIT: i'd be willing to go an extra mile for the end-result. Even if the UI was a bit complex or "odd" to use. -
1 hour ago, bagel-orb said:
This is not possible.
I like Makers Muse's videos, though. You can merge bunnies by enabling the setting Union Overlapping Volumes, but it only works if those volumes are part of the same STL model.
I wrote most of the CuraEngine code; I know quite well what is possible and what not. Take it from me that it is curerntly not possible to have partly fuzzy walls in a seamless way.
Umm... Show me how to merge stuff.
As seen in the settings, "union, etc" is ON and the parts still "mix up" and overlap. Not like the bunnies in the video.
Those parts are duplicates of each other. Is that a bad thing? The bunnies were dupes too if im not mistaken.
Ok, lets focus first on the merging parts. I think there is something wrong on my end.
PS: huge thx for helping me out. -
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FOUND IT! There is seems the "bunnies" or their shells are merged perfectly. How do i do that?
https://youtu.be/HhWnIzee3dU?t=156 -
My first layer tends to overlap. If increase "line width" to 200%, cura will try to widen the print to that. If i increase layer height, once again cura tries to compensate by extruding more.
What i want is to do the "200% line widths" but with and actual "100% width" leaving gaps between every line. These i would then over-extrude and fill via that way, gaining good adhesion. -
There is/was a youtube video of someone "merging" bunny-models with several slicers, and cura just merged them "as it should" seamlessly.
I'l see if i can find it...
I'm trying to achieve THAT but with the added mix of fuzzying certain part. Even if the "fuzzy insert part" gets fuzzied all over it wont hurt, BUT it needs to connect the walls seamlessly.
It would be fairly easy for me to draw small cuts into the model, if i could define what faces were to be fuzzied by clicking on them in the Cura UI.
I could make those faces stand out for easier spotting from the rest of the model.
Being able to specify certain walls, or regions of a model for specifig settings could be immensly powerfull but how hard that would be to build into Cura is unkown to me.
Reading between the lines from several topics and watching the developement it seems the "engine" in Cura is coming close to a limit where its getting harder to add new features while avoiding breaking existing features. -
Raft prints at 0/180 & 90 decrees. Is there a way to make the second layer (i skip the last) to 45 decrees?
Part too large, cant turn part. Wont fit in my bed if i turned it. -
18 hours ago, bagel-orb said:
Aha.
In that case you may want to try fiddling with the settings Remove Mesh Overlap and Alternate Mesh Removal.
If you turn those off you might get a bit of overextrusion - depending on how much the models overlap.
With the settings turned on you can really overlap the two models as much as you want and Cura will generate an interlocking pattern to fuse the two together quite well.
I've tried both. Havent been able to get them to work.
"Why?" was this thanged and is it a bug or intentional? As mentioned, unknown previous version had two parts merge. It may have been 3.6 as i used that quite a lot. Sadly it very early version of fuzzy that worked very badly. -
On 3/6/2020 at 9:19 PM, bagel-orb said:
If you want to Union in Cura then just export to STL in Cura and open that file again in Cura.
This may work with heavily overlapping parts, like the two squares in the example.
Mine is a bit more complicated construction. Im trying to a make a "grip" with certain surfaces fuzzy-skinned. If i export the 2 parts, the fuzzy skin dissapears from the second part. Also the exporting seems to miss-align the parts couple of times leaving holes in em.
Overalapping parts used to merge just nicely in an older version, cant remember what it was tho... Is the change intentional or a bug? -
Thats odd... Any reason why?
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NIIIICE!
Any chance this will make it to regular build? -
On 1/15/2020 at 5:15 PM, maht said:
Thanks for reporting, can you share a 3mf so I can try and replicate this?
Any news on this?
Parts are still overlapping as singular units. 4.4.1 -
Most overhangs come VERY nice but there is a part about 250mm long with a mere 45-decree overhan on its side and that comes out terribad, massive droopping.
I manually tried to fire up the fans at full during those and it had some positive effect, sadly it overcooled the part and it peeled from the bed.
Simple idea: Overhang-settings active? If yes, enable fan-speed override. If possible, to fire up the fans BEFORE they reach the desired area, a settings box. -
File added.
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Cura forces temps at the beginning of each G-code. How do i stop that?
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Trying to print one part with "fuzzy skin" merged into another part but the "Union overlapping volumes" is not working.
Fresh install of 4.4.something... (took a while to hunt down all the old files)
This used to work, quite a while ago. Its quite noticeable in the preview and the estimated time does not change. It does not seem to change anything if i turn it on or off.Picture/screenshot example of 2 test-cubes overlapping.
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Ookkey, here is the project-file.
I hope this gets into the next update. Or the "regular" infill thickness can be changed. Eighter way would do for me.
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3 hours ago, bagel-orb said:
Perhaps a negative spaghetti inset causes the bug. I suggest making it zero instead of a negative number.
Tried both ways. The bugged bits change but are present.
SolidWorks plugin (official thread)
in UltiMaker Cura
Posted
ISSUE: Installed SolidWorks 2021 and re-installed the plugin, with the macro in SW. I used to have SW2015 and when i clicked on the macro it moved anything i had highlighted or selected into Cura, but now it tries to export the whole model, all parts, not just the one i have highlighted/selected.
What am i doing wrong?