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  1. Hi it's me again, can I ask you what is this program for voxels you talk about here? I think I need it for fixing another similar problem
  2. yo thank you so much for helping me! Much apreciated 🙂 the 3D models I'm trying to use are ripped directly from a game files, I take it on cinema 4d because I found it more compatible if the model is rigged and have animations, after that i transform all the mesh layer into one. I already done this with other 2 models and printed normally as I expected, maybe this was particular case. Anyway thx again! 😄
  3. mmhh, thanks for pointing it out, what is your suggestion to fix it?
  4. strange, try this one, I enlarged it with cinema 4d that I used for making it bagon-2.obj
  5. Hi, here's the obj file I'm trying to use. thx in advance bagon.obj
  6. Hi, I tried to search on the internet for a solution to my problem, essentially I'm trying to prepare the print file of a 3D model. But when I preview the print in slice mode, there are parts missing. Reading on different posts, I saw that the problem may be cause by thin walls, I tried to thicken the shell and enable "print thin walls" option but nothing works. And that's not all: the missing parts change when I rotate the model, here are some examples Does someone have a solution to this? Thx in advance 🙂
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