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· For Beginner 3D modeling Software
For organic stuff just buy Zbrush, you wont regret it, unless you wont useit much if you get bored, but i am now creating organic things far faster on Zbrush than any regular 3d prog. Blender is free, but i use 3dsmax or maya it makes no difference as you will have to learn something. maya has a steep learning curve, but download them all and try them out nearly all software has 30 day trials, so just learn them all one month after the next and stick to the one you ike the most. There are thousands of tutorials fro all of them, if you are serious you can sign up to lynda.com or fxphd digital tutors, gnomon....the list goes on.
It al depends on how serious you are in learning all the ways of modelling whaich are changing day by day and release after release. So something you will learn now may change in a year or two. But the basics or polygons/nurbs/quads remains. they are the building blocks of 3D and polycount will always limit your creations because too many and your hardware will die or give up unless you are very experienced with handling them. games cheat and use displacement maps and normal textures to mimic high polys but if you want to print it it has to be there for real!!
A lot to learn but once you know, you can make ANYTHING, and have a go at printing it later. Until then you are stuck downloading mostly rubbish or expensive models that you dont even know how to alter!
Time is all you need and motivation.
Edited by Guest
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In this stable release, Cura 5.3 achieves yet another huge leap forward in 3D printing thanks to material interlocking! As well as introducing an expanded recommended print settings menu and lots of print quality improvements. Not to mention, a whole bunch of new printer profiles for non-UltiMaker printers!
The UltiMaker S7 is built on the success of the UltiMaker S5 and its design decisions were heavily based on feedback from customers.
So what’s new?
The obvious change is the S7’s height. It now includes an integrated Air Manager. This filters the exhaust air of every print and also improves build temperature stability. To further enclose the build chamber the S7 only has one magnetically latched door.
The build stack has also been completely redesigned. A PEI-coated flexible steel build plate makes a big difference to productivity. Not only do you not need tools to pop a printed part off. But we also don’t recommend using or adhesion structures for UltiMaker materials (except PC, because...it’s PC). Along with that, 4 pins and 25 magnets make it easy to replace the flex plate perfectly – even with one hand.
The re-engineered print head has an inductive sensor which reduces noise when probing the build plate. This effectively makes it much harder to not achieve a perfect first layer, improving overall print success. We also reversed the front fan direction (fewer plastic hairs, less maintenance), made the print core door magnets stronger, and add a sensor that helps avoid flooding.
The UltiMaker S7 also includes quality of life improvements:
Reliable bed tilt compensation (no more thumbscrews) 2.4 and 5 GHz Wi-Fi A 1080p camera (mounted higher for a better view) Compatibility with 280+ Marketplace materials Compatibility with S5 project files (no reslicing needed) And a whole lot more
Curious to see the S7 in action?
We’re hosting a free tech demo on February 7.
It will be live and you can ask any questions to our CTO, Miguel Calvo.
Register here for the Webinar
Are you a fan of tree support, but dislike the removal process and the amount of filament it uses? Then we would like to invite you to try this special release of UltiMaker Cura. Brought to you by our special community contributor @thomasrahm
We generated a special version of Cura 5.2 called 5.3.0 Alpha + Xmas. The only changes we introduced compared to UltiMaker Cura 5.2.1 are those which are needed for the new supports. So keep in mind, this is not a sneak peek for Cura 5.3 (there are some really cool new features coming up) but a spotlight release highlighting this new version of tree supports.
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cloakfiend 992
For organic stuff just buy Zbrush, you wont regret it, unless you wont useit much if you get bored, but i am now creating organic things far faster on Zbrush than any regular 3d prog. Blender is free, but i use 3dsmax or maya it makes no difference as you will have to learn something. maya has a steep learning curve, but download them all and try them out nearly all software has 30 day trials, so just learn them all one month after the next and stick to the one you ike the most. There are thousands of tutorials fro all of them, if you are serious you can sign up to lynda.com or fxphd digital tutors, gnomon....the list goes on.
It al depends on how serious you are in learning all the ways of modelling whaich are changing day by day and release after release. So something you will learn now may change in a year or two. But the basics or polygons/nurbs/quads remains. they are the building blocks of 3D and polycount will always limit your creations because too many and your hardware will die or give up unless you are very experienced with handling them. games cheat and use displacement maps and normal textures to mimic high polys but if you want to print it it has to be there for real!!
A lot to learn but once you know, you can make ANYTHING, and have a go at printing it later. Until then you are stuck downloading mostly rubbish or expensive models that you dont even know how to alter!
Time is all you need and motivation.
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